{"id":294,"date":"2026-01-12T14:17:46","date_gmt":"2026-01-12T14:17:46","guid":{"rendered":"https:\/\/sites.wsagames.com\/mfm2g24\/?page_id=294"},"modified":"2026-01-12T14:17:46","modified_gmt":"2026-01-12T14:17:46","slug":"game-pillars","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/mfm2g24\/game-pillars\/","title":{"rendered":"Game Pillars"},"content":{"rendered":"\n<p>In week 3 we worked out our game design pillars and I figured them out because we had to make a presentation with them since they\u2019re the core aspects of the game.<\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/Untitled-presentation.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of Untitled presentation.\"><\/object><a id=\"wp-block-file--media-272f37f7-1e09-4129-b946-fd860d5b4ecc\" href=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/Untitled-presentation.pdf\">Untitled presentation<\/a><a href=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/Untitled-presentation.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-272f37f7-1e09-4129-b946-fd860d5b4ecc\">Download<\/a><\/div>\n\n\n\n<p>I worked these out after thinking about the emotions I wanted the players to feel when playing, for instance the desire to \u201chide\u201d but not truly being able to, the desire for a break, and the desire to leave as fast as possible, and the feeling of not being able to appreciate the beauty in the game. I personally tend to stick to the same paths to get where I need to go, and I will never go on a detour down a scenic route just because I don\u2019t want to spend too much time outside, so tend to miss the moment.<\/p>\n\n\n\n<p>These then developed into: <\/p>\n\n\n\n<p><em>Memory<\/em> <em>and<\/em> <em>recall<\/em> \u2013 Remember your grocery list<\/p>\n\n\n\n<p><em>Stealth<\/em> \u2013 Navigate the store by avoiding as many people as possible<\/p>\n\n\n\n<p><em>Social Anxiety<\/em> \u2013 The experience should make the player feel very conscious about every single person around them<\/p>\n\n\n\n<p><em>Safe<\/em> <em>areas<\/em> \u2013 The experience should make the player want a place to just breathe<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In week 3 we worked out our game design pillars and I figured them out because we had to make a presentation with them since they\u2019re the core aspects of the game. I worked these out after thinking about the emotions I wanted the players to feel when playing, for instance the desire to \u201chide\u201d [&hellip;]<\/p>\n","protected":false},"author":47,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-294","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/294","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/users\/47"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/comments?post=294"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/294\/revisions"}],"predecessor-version":[{"id":296,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/294\/revisions\/296"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/media?parent=294"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}