{"id":349,"date":"2026-01-12T15:44:11","date_gmt":"2026-01-12T15:44:11","guid":{"rendered":"https:\/\/sites.wsagames.com\/mfm2g24\/?page_id=349"},"modified":"2026-02-03T16:52:29","modified_gmt":"2026-02-03T16:52:29","slug":"core-gameplay","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/mfm2g24\/core-gameplay\/","title":{"rendered":"Core gameplay"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"602\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-45-1024x602.png\" alt=\"\" class=\"wp-image-350\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-45-1024x602.png 1024w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-45-300x176.png 300w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-45-768x451.png 768w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-45-1536x902.png 1536w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-45.png 1716w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">At the start and end of each level the player will be at home in their room, where they get to talk to themselves in the mirror (the character you play as). There they will follow the simple linear narrative, get ready, read the list and leave, then come back home after shopping to receive a performance evaluation of whether they got all list items.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When speaking to herself:<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"377\" height=\"214\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image.png\" alt=\"\" class=\"wp-image-375\" style=\"width:509px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image.png 377w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-300x170.png 300w\" sizes=\"(max-width: 377px) 100vw, 377px\" \/><figcaption class=\"wp-element-caption\">Example for the dialogue box from &#8220;Ryo Ku Bu&#8221; game (i found this on pinterest i do not reccomend this game, it appears to a lolicon game but i liked the dialigue box)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>During animations<\/strong>: Character sprites appear <em>within mirror frame<\/em>. Text bubble disappears any time a <em>core animation<\/em> plays, it does not disappear during casual expression changes.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/i.pinimg.com\/originals\/f6\/8c\/1e\/f68c1e9e0dfb5e34d7b6a86f46c2dec1.gif\" alt=\"\" \/><figcaption class=\"wp-element-caption\">Tokimeki Tonight GIF<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/i.pinimg.com\/originals\/56\/06\/2e\/56062e70b834ed9700e0e65e2c47364d.gif\" alt=\"\" \/><figcaption class=\"wp-element-caption\">Laughing Target OVA GIF<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When dialogue finishes<\/strong>: options like \u201cGet Ready\u201d, \u201cPresent\u201d, \u201cMove\u201d and \u201cTalk\u201d should appear.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"563\" height=\"316\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image.jpeg\" alt=\"\" class=\"wp-image-376\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image.jpeg 563w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-300x168.jpeg 300w\" sizes=\"(max-width: 563px) 100vw, 563px\" \/><figcaption class=\"wp-element-caption\">Phoenix Wright: Ace Attorney Trilogy<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When pressing <em>Get Ready<\/em><\/strong>, the player initiates a dialogue regarding it and gets options on how they want to appear. Some options will lead to poor or better performance. This part can be <em>skipped<\/em>, leading to the character just putting on her standard wear in no time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">E.g. Clothes that stand out lead to poor performance, hair down lead to poor performance, standard clothes and tied hair lead to better performance.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">(Poor performance would be something like increased sensitivity to encounters. The point is that the player will always go for the safe options.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When pressing <em>Present<\/em><\/strong>, you can present stuff you find around the room, such as <em>Comfortable Shoes, Earbuds, Snack or Medication<\/em>, which initiate new dialogues that will lead to a new powerup, unless it\u2019s a random object, then the character will simply comment on it. The options should show up similarly to this.<img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/449c9ee4-a071-42ff-8b13-4a3270897597\" alt=\"Objection! \u2013 Voice Control for Phoenix Wright: Ace Attorney Trilogy \u2013  Darbenghast\"><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"601\" height=\"339\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image.jpg\" alt=\"\" class=\"wp-image-378\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image.jpg 601w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-300x169.jpg 300w\" sizes=\"(max-width: 601px) 100vw, 601px\" \/><figcaption class=\"wp-element-caption\">Phoenix Wright: Ace Attorney Trilogy<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When pressing <em>Talk<\/em><\/strong>, the player can initiate conversation about how she feels, favourite snacks, etc.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">E.g. Maybe her <em>favourite<\/em> snacks or foods are something that <em>will almost always be on the list<\/em>, therefore making it easier to remember and especially disappointing if forgotten.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When pressing <em>Move<\/em><\/strong>, the player can leave this portion of the game, move around the house and leave to the supermarket. They can re-enter by interacting with the <em>Vanity.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When finding objects around the room<\/strong>: An icon of the item appears on the screen and fades. A comment regarding the item appears in a dialogue box.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"552\" height=\"311\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-1.jpeg\" alt=\"\" class=\"wp-image-377\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-1.jpeg 552w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-1-300x169.jpeg 300w\" sizes=\"(max-width: 552px) 100vw, 552px\" \/><figcaption class=\"wp-element-caption\">Phoenix Wright: Ace Attorney Trilogy<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In this room you can find ear buds, comfortable shoes, and \u201cfood for thought\u201d, etc. which are some perks\/power-ups the player can use while shopping.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Ear Buds \u2013 To become immune to NPCs for more than 15 seconds (to be checked in testing)<\/li>\n\n\n\n<li>Comfortable shoes \u2013 To increase max walking speed<\/li>\n\n\n\n<li>\u201cFood for thought\u201d \u2013 Random found snack to multiply how many hints you can get at the quiet zones<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Stealth<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Avoid NPCs and hide in plain sight by <em>acting like an NPC<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Derivative mechanics<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Peeking over corners<\/em> \u2013 allows player to see if anyone is coming over a corner<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Camouflaging by shaded shelves<\/em> \u2013 must play a minigame to stay hidden and not be exposed. Failing the minigame leads to the NPC attacking you. There are multiple of these places at each isle and will de-spawn after use and re-spawn somewhere else.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"664\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-6-1024x664.png\" alt=\"\" class=\"wp-image-384\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-6-1024x664.png 1024w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-6-300x195.png 300w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-6-768x498.png 768w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-6.png 1170w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/static.beebom.com\/wp-content\/uploads\/2024\/01\/Sturgeon-Stardew-Sturgeon-minigame-example.gif?w=600\" alt=\"\" \/><figcaption class=\"wp-element-caption\">Spacebar minigame example from Stardew Valley<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Keep it moving \u2013 Can\u2019t be seen at the same spot for longer than 7s, must circle back to it if needed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>NPC mechanics<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Anything that could make the player stand out in any way will trigger the NPCs. Once they see you doing any of the following, they will \u201cattack\u201d. I\u2019ve noted down how long the action can be performed for before the attack.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Making eye contact, (0s)<\/li>\n\n\n\n<li>Bumping into them, (0s)<\/li>\n\n\n\n<li>crouching down randomly, (0s)<\/li>\n\n\n\n<li>tripping, (0s)<\/li>\n\n\n\n<li>running, (0s)<\/li>\n\n\n\n<li>looking over isle corner, (1s)<\/li>\n\n\n\n<li>looking way further up, (2s)<\/li>\n\n\n\n<li>looking way further down, (2s)<\/li>\n\n\n\n<li>crouching down by a shelf, (7s)<\/li>\n\n\n\n<li>standing in front of a shelf for too long, (7s)<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"651\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-28-1024x651.png\" alt=\"\" class=\"wp-image-309\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-28-1024x651.png 1024w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-28-300x191.png 300w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-28-768x488.png 768w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-28.png 1169w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Example of the range at which they can affect you:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"485\" height=\"371\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-46.png\" alt=\"\" class=\"wp-image-351\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-46.png 485w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/image-46-300x229.png 300w\" sizes=\"(max-width: 485px) 100vw, 485px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Range should be adjusted in testing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The \u201cattacks\u201d consist of the NPCs saying a random mean comment you can\u2019t fight or asking you random mean questions <strong>or<\/strong> just ask random things that need to be answered <strong>in time<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">e.g. They tell you have terrible taste in food <strong>or<\/strong> ask a random math or trivia question <strong>or<\/strong> ask why you left the house looking like that&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Answer wrong &gt; NPC is weirded out <strong>or<\/strong> insults your intelligence = anxiety increases by 10%, answer well and you\u2019re okay, no ability to answer = anxiety increases by 5%, however this needs to be experimented with.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-9-1024x576.png\" alt=\"\" class=\"wp-image-407\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-9-1024x576.png 1024w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-9-300x169.png 300w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-9-768x432.png 768w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-9-1536x864.png 1536w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-9.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Night of The Consumers<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"690\" height=\"388\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-10.png\" alt=\"\" class=\"wp-image-408\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-10.png 690w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-10-300x169.png 300w\" sizes=\"(max-width: 690px) 100vw, 690px\" \/><figcaption class=\"wp-element-caption\">Night of The Consumers<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Store Progression<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The store arrangement changes each level, and the number of NPCs increases, but progressively getting more <em>perks<\/em> at your disposal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At some levels some <em><strong>new types of NPCs<\/strong><\/em> appear:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">e.g. child playing in the store with the cart can ram into you throwing you onto the ground, making the player lose some of the items in their cart + increasing the anxiety.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">e.g. kind NPC smiles at you depleting anxiety slightly<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>In-level progression<\/em> \u2013 The store changes in appearance according to anxiety levels, making it brighter and bleaker, and the shadows darker. Some pathways will be blocked forcing the player to find other pathways to get to the items and the quiet areas.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Quiet spaces<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Quiet spaces appear as spaces where the lights don&#8217;t work, giving the player a space to relax by removing the nearby NPCs, de-plead anxiety and receive a hint (e.g. isle location, type of food, if it\u2019s a drink, etc.) for the items on the list. There can be more than one available at the same time, and will de-spawn with the lights flickering back on after use, and re-spawn somewhere with a flicker off. When the lights flicker back on, the space goes back to how it was originally, <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">e.g. the window, table and foliage in the image below disappear.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"637\" src=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-7-1024x637.png\" alt=\"\" class=\"wp-image-385\" srcset=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-7-1024x637.png 1024w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-7-300x187.png 300w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-7-768x478.png 768w, https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/02\/image-7.png 1180w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Systems<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Scoring is dependent on how many correct items are gotten, and if those correct items are good quality (e.g. making sure you check if the tomatoes are rotten in any way, or if a pasta bag is slightly open, if there\u2019s any broken eggs in the egg container, etc.).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Getting all the correct items but poor quality could get the final score from an S to a B.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Constraints<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Player cannot use more than one or two perks\/power-ups each level<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Player should avoid taking a picture of the list for the experience, however there\u2019s nothing that can stop them from doing so.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>At the start and end of each level the player will be at home in their room, where they get to talk to themselves in the mirror (the character you play as). There they will follow the simple linear narrative, get ready, read the list and leave, then come back home after shopping to receive [&hellip;]<\/p>\n","protected":false},"author":47,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-349","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/349","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/users\/47"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/comments?post=349"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/349\/revisions"}],"predecessor-version":[{"id":412,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/349\/revisions\/412"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/media?parent=349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}