{"id":1231,"date":"2025-05-10T21:45:50","date_gmt":"2025-05-10T21:45:50","guid":{"rendered":"https:\/\/sites.wsagames.com\/ms22g23\/?page_id=1231"},"modified":"2025-05-15T10:54:35","modified_gmt":"2025-05-15T10:54:35","slug":"audio","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/ms22g23\/audio\/","title":{"rendered":"Audio"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/ms22g23\/game-development\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/ms22g23\/game-development\/\">\u2190 Game Development<\/a><\/p>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">When all UI issues were majorly solved, I began researching different background sounds for Violet&#8217;s bedroom scene. I wanted the sound to be light and calming, one that would be associated with the beginning of a sunny day. I browsed through Freesound to find the audio I needed and chose 9 I liked most (shown below). I consulted these picks with Jessie and after she narrowed the sounds down to her favourite ones, I chose Happy Chill Loop by Serge Quadrado (number 6 below) as the final background sound for Violet&#8217;s bedroom.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-1-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/796692__kontraa__tired-of-love-hiphop-instrumental-2.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-2-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/734354__lecowcellrigen__looper-monkey-1-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-3-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/797737__sergequadrado__jazz-charm-loop-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-4-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/711671__audiocoffee__summer-surf-loop-ver-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-5-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/725615__audiocoffee__relaxing-light-background-short-version-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-6-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/663480__sergequadrado__happy-chill-loop-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-7-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/608392__kjartan_abel__april-showers-sweet-lo-fi-piano-vibes-1-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-8-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/349676__foolboymedia__peaceful-break-1-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-9-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/577086__timbre__loopable-remix-of-tictac9s-freesound530585-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:103px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The short horror fragment also required a separate sound for better immersion. It was supposed to be scary so I decided it might be a good idea to add a sudden loud noise to slightly jumpscare the players. The horror cafeteria was made in a glitchy art style and I found a buzzing noise to be very fitting for it. Therefore, that is what I researched. Ultimately, I chose the sound number 1 as it was clearer and louder.<\/p>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-1-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/337434__ev-dawg__speaker-buzz-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-2-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/346394__devern__industrial-buzz-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:103px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Aside from the buzzing noise, I also tried to find a scary background music, just to see if they would mix well together. The buzzing sounded good on its own but Jessie and I thought that the music was fitting and helped with the immersion so she coded it into the game.<\/p>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/710251__universfield__suspense-atmosphere-background-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:103px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Another scene which required sound was the front of the caf\u00e9. I immediately thought of adding a bustling city sound so that&#8217;s the sound I searched for. The first one I found which I thought would suit the scene was sound number 1 below, however, after feedback from the team, I searched for the sound more as the one I initially found was not ideal for that environment. Eventually, I chose the audio number 2 &#8211; it was calmer, more serene and fitting for the game.<\/p>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-1-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/417037__nathanaellentz__louisville-city-hall-1-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-2-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/52740__eric5335__town-or-suburbs-amb-spring-day-1.mp3\"><\/audio><\/figure>\n\n\n\n<div style=\"height:103px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The next aspect I had to consider was what sound effect to use for when the player clicks on the map icon. It was brought up by Jessie and I thought a &#8220;pop&#8221; sound would work for this. In the end however, we had to cut the map icon asset so the sound was not used.<\/p>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-1-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/178446__runirasmussen__pop-sfx.wav\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-2-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/323740__reitanna__mouth-pop2.wav\"><\/audio><\/figure>\n\n\n\n<div style=\"height:56px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">-3-<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/05\/323743__reitanna__mouth-pop5.wav\"><\/audio><\/figure>\n\n\n\n<div style=\"height:82px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-right wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/ms22g23\/minor-fixes\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/ms22g23\/minor-fixes\/\">Minor Fixes \u2192<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u2190 Game Development When all UI issues were majorly solved, I began researching different background sounds for Violet&#8217;s bedroom scene. I wanted the sound to be light and calming, one that would be associated with the beginning of a sunny day. I browsed through Freesound to find the audio I needed and chose 9 I &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/ms22g23\/audio\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Audio&#8221;<\/span><\/a><\/p>\n","protected":false},"author":27,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1231","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/1231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/comments?post=1231"}],"version-history":[{"count":22,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/1231\/revisions"}],"predecessor-version":[{"id":1766,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/1231\/revisions\/1766"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/media?parent=1231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}