{"id":2593,"date":"2026-01-09T17:44:50","date_gmt":"2026-01-09T17:44:50","guid":{"rendered":"https:\/\/sites.wsagames.com\/ms22g23\/?page_id=2593"},"modified":"2026-01-12T05:57:19","modified_gmt":"2026-01-12T05:57:19","slug":"sound-design","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/ms22g23\/sound-design\/","title":{"rendered":"Sound Design"},"content":{"rendered":"\n<h1 class=\"wp-block-heading has-text-align-center\">Sound Design<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Overall, the sound design in <em>Vengeance Incarnate<\/em> aims to deepen the player&#8217;s immersion, support the emotional narrative, and reflect the player\u2019s reincarnated form as an animal. Audio acts as a narrative layer, communicating the protagonist\u2019s inner state and the perspective shift from human to the one&#8217;s of a chosen animal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The action takes place in an early 2000s Polish environment, which means the sounds present in the game will include wind through fields, distant traffic, village sounds, forests and rural wildlife.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The sound design will change depending on which animal the player is currently playing as. During gameplay as a raven the player will be able to fly which will result in additional swooshing sound effect. The movement sounds will also be different when playing as a cat than when playing as a mouse, considering the former is heavier than the latter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Music may be used mainly during the memory animations or in important moments of the story. The appearance of music combined with a cutscene might signify that the player currently sees the outcome of choices they had taken.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Designing sound for this project might prove to be challenging, however, for now I used sounds I have found on Freesound to convey my idea.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Ambience Audio<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Examples of ambience audio which will appear whenever the player is outside (example location: playground).<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/01\/village-ambience.wav\"><\/audio><\/figure>\n\n\n\n<p class=\"has-text-align-right wp-block-paragraph\">Sound by Milkybread on Freesound<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/01\/bees-in-the-summer.wav\"><\/audio><\/figure>\n\n\n\n<p class=\"has-text-align-right wp-block-paragraph\">Sound by richwise on Freesound<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading\">UI Sound Effects<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">An example UI sound effect, when the player accesses main menu or presses the UI buttons. I want the sound effect to have a modern feel to it.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/01\/750436__rescopicsound__ui-click-menu-modern-interface-select-small-02.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"has-text-align-right wp-block-paragraph\">Sound by RescopicSound on Freesound<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-right is-layout-flex wp-container-core-buttons-is-layout-89b4c9e9 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/ms22g23\/user-experience\/\">User Experience \u2192<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Sound Design Overall, the sound design in Vengeance Incarnate aims to deepen the player&#8217;s immersion, support the emotional narrative, and reflect the player\u2019s reincarnated form as an animal. Audio acts as a narrative layer, communicating the protagonist\u2019s inner state and the perspective shift from human to the one&#8217;s of a chosen animal. The action takes &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/ms22g23\/sound-design\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sound Design&#8221;<\/span><\/a><\/p>\n","protected":false},"author":27,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2593","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/2593","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/comments?post=2593"}],"version-history":[{"count":6,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/2593\/revisions"}],"predecessor-version":[{"id":3368,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/2593\/revisions\/3368"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/media?parent=2593"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}