{"id":2849,"date":"2026-01-09T23:38:06","date_gmt":"2026-01-09T23:38:06","guid":{"rendered":"https:\/\/sites.wsagames.com\/ms22g23\/?page_id=2849"},"modified":"2026-01-12T07:30:16","modified_gmt":"2026-01-12T07:30:16","slug":"production-schedule","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/ms22g23\/production-schedule\/","title":{"rendered":"Production Schedule"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Production Schedule<\/h2>\n\n\n\n<p>Below,&nbsp;I present&nbsp;a development calendar&nbsp;taking into consideration&nbsp;the production of&nbsp;assets that need to be done without affecting the core quality of the game.&nbsp;The plan is flexible, so if during development stage I notice that it&nbsp;requires&nbsp;adjustment,&nbsp;I will introduce changes&nbsp;immediately.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h5 class=\"wp-block-heading\">Week 1<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Finalize the core project vision<\/li>\n\n\n\n<li>Lock scope for the project<\/li>\n\n\n\n<li>Create polished narrative outline and branching choices<\/li>\n\n\n\n<li>Prepare production board (tasks, priorities, milestones)<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 2<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Write intro narrative<\/li>\n\n\n\n<li>Create character concept art<\/li>\n\n\n\n<li>Create environment concept art<\/li>\n\n\n\n<li>Greybox main locations<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 3<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implement camera system<\/li>\n\n\n\n<li>Implement player controller and interaction system<\/li>\n\n\n\n<li>Implement basic narrative delivery<\/li>\n\n\n\n<li>Implement autosave and manual save feature<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 4<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implement raven-specific mechanics (flying &amp; landing, attacking)<\/li>\n\n\n\n<li>Implement basic animal-specific animations<\/li>\n\n\n\n<li>Implement danger system (environmental threats)<\/li>\n\n\n\n<li>Implement early sound placeholders<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 5<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implement mouse-specific mechanics (climbing, biting)<\/li>\n\n\n\n<li>Implement survival elements (health and stamina bars)<\/li>\n\n\n\n<li>Implement environment interactions unique to mouse gameplay<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 6<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Set up temporary UI feedback for danger and survival<\/li>\n\n\n\n<li>Implement cat-specific mechanics (meowing, scratching)<\/li>\n\n\n\n<li>First playtest<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 7<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Create 3D animal models<\/li>\n\n\n\n<li>Create 3D key props<\/li>\n\n\n\n<li>Replace greybox environments with early final meshes<\/li>\n\n\n\n<li>Set up basic lighting<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 8<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Create\/collect sound assets (ambience, animal movement &amp; sounds, interaction sounds)<\/li>\n\n\n\n<li>Narrative audio elements<\/li>\n\n\n\n<li>Implement sound design<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 9<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Create UI concept art (menus, dialogue screens, settings &amp; save UI)<\/li>\n\n\n\n<li>Implement: clear, well- spaced layout; adjustable font size; highlighted interactables &amp; key info<\/li>\n\n\n\n<li>Implement gameplay tutorials with visual guidance<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 10<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implement accessibility features (as many from the list as possible)<\/li>\n\n\n\n<li>Ensure the narrative speed can be controlled by the player<\/li>\n\n\n\n<li>Playtesting in terms of accessibility<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 11<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Balance animal mechanics<\/li>\n\n\n\n<li>Polish animations, sound timing, UI flow<\/li>\n\n\n\n<li>Improve narrative transitions<\/li>\n\n\n\n<li>Fix potential bugs<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Week 12<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Final playtesting<\/li>\n\n\n\n<li>Fixing critical issues<\/li>\n\n\n\n<li>Performance optimization<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-right is-layout-flex wp-container-core-buttons-is-layout-765c4724 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/ms22g23\/methodology\/\">Methodology \u2192<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Production Schedule Below,&nbsp;I present&nbsp;a development calendar&nbsp;taking into consideration&nbsp;the production of&nbsp;assets that need to be done without affecting the core quality of the game.&nbsp;The plan is flexible, so if during development stage I notice that it&nbsp;requires&nbsp;adjustment,&nbsp;I will introduce changes&nbsp;immediately. Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/ms22g23\/production-schedule\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Production Schedule&#8221;<\/span><\/a><\/p>\n","protected":false},"author":27,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2849","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/2849","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/comments?post=2849"}],"version-history":[{"count":6,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/2849\/revisions"}],"predecessor-version":[{"id":3384,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/2849\/revisions\/3384"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/media?parent=2849"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}