{"id":3539,"date":"2026-05-30T23:22:54","date_gmt":"2026-05-30T23:22:54","guid":{"rendered":"https:\/\/sites.wsagames.com\/ms22g23\/?page_id=3539"},"modified":"2026-06-01T01:31:47","modified_gmt":"2026-06-01T01:31:47","slug":"sprint-1","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/ms22g23\/sprint-1\/","title":{"rendered":"Sprint 1"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Vengeance Incarnate development began with preparing 3D environment and assets. Initially, I wanted to work on this project in Unreal, so that&#8217;s where I made a base labyrinth (Afterlife) where all of the assets could be placed later on.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/05\/afterlife-dev-cut-2.mp4\"><\/video><figcaption class=\"wp-element-caption\">Afterlife labyrinth model I made in Unreal<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Unreal was completely new to me, so learning the basics required some time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For creating simpler, 3D geometrical assets (like door) I decided to use Blender. I previously had experience with this software, so this part went quite swiftly.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1440\" style=\"aspect-ratio: 2560 \/ 1440;\" width=\"2560\" controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/05\/0531.mp4\"><\/video><figcaption class=\"wp-element-caption\">Creating 3D model of door in Blender &#8211; 3x speed<\/figcaption><\/figure>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">For more complex models of creatures I decided to try out Maya. I&#8217;ve managed to make one untextured model of a mouse (I used the in-built template of a rat to start with). However, it took longer than anticipated and it wasn&#8217;t a model I could present in the finished game.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/05\/cut-mouse-modelling.mp4\"><\/video><\/figure>\n\n\n\n<div style=\"height:34px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">A summary of what was done in sprint 1:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Made 3D Afterlife model in Unreal<\/li>\n\n\n\n<li>Prepared some of the 3D assets for the game, including door and mouse<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Vengeance Incarnate development began with preparing 3D environment and assets. Initially, I wanted to work on this project in Unreal, so that&#8217;s where I made a base labyrinth (Afterlife) where all of the assets could be placed later on. Unreal was completely new to me, so learning the basics required some time. For creating simpler, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/ms22g23\/sprint-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sprint 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":27,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-3539","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/3539","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/comments?post=3539"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/3539\/revisions"}],"predecessor-version":[{"id":3580,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/3539\/revisions\/3580"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/media?parent=3539"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}