{"id":3543,"date":"2026-05-30T23:22:54","date_gmt":"2026-05-30T23:22:54","guid":{"rendered":"https:\/\/sites.wsagames.com\/ms22g23\/?page_id=3543"},"modified":"2026-06-01T03:11:20","modified_gmt":"2026-06-01T03:11:20","slug":"sprint-5","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/ms22g23\/sprint-5\/","title":{"rendered":"Sprint 5"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The final sprint was focused on debugging and polishing up the game. One addition I made was implementing a map mechanic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At first the map is entirely covered with grey rectangles, and as the player explores, the map gets gradually uncovered. Below I&#8217;m providing the final look of a discovered map.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/06\/updated_map_with_icons-1-1024x576.png\" alt=\"\" class=\"wp-image-3653\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/06\/updated_map_with_icons-1-1024x576.png 1024w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/06\/updated_map_with_icons-1-300x169.png 300w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/06\/updated_map_with_icons-1-768x432.png 768w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/06\/updated_map_with_icons-1-1536x864.png 1536w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2026\/06\/updated_map_with_icons-1.png 1920w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">To wrap everything up, I recorded the development documentary video (view here: <a href=\"https:\/\/sites.wsagames.com\/ms22g23\/development-documentary\/\">https:\/\/sites.wsagames.com\/ms22g23\/development-documentary\/<\/a>), as well as made an official website for Vengeance incarnate (see here: <a href=\"https:\/\/vengeanceincarnate.site\">https:\/\/vengeanceincarnate.site<\/a>).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The final sprint was focused on debugging and polishing up the game. One addition I made was implementing a map mechanic. At first the map is entirely covered with grey rectangles, and as the player explores, the map gets gradually uncovered. Below I&#8217;m providing the final look of a discovered map. To wrap everything up, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/ms22g23\/sprint-5\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sprint 5&#8221;<\/span><\/a><\/p>\n","protected":false},"author":27,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-3543","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/3543","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/comments?post=3543"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/3543\/revisions"}],"predecessor-version":[{"id":3656,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/3543\/revisions\/3656"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/media?parent=3543"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}