{"id":68,"date":"2024-10-09T16:44:09","date_gmt":"2024-10-09T16:44:09","guid":{"rendered":"https:\/\/sites.wsagames.com\/ms22g23\/?page_id=68"},"modified":"2025-01-26T02:53:21","modified_gmt":"2025-01-26T02:53:21","slug":"week-1","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/ms22g23\/week-1\/","title":{"rendered":"Week 1"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">What is a GDD?<\/h2>\n\n\n\n<div style=\"height:33px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Games Design Document (GDD) is a software design document that serves as a universal instruction for game designers on how to build it. It contains detailed aspects of the design and should be clear to its recipient.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In order to get more familiar with the concept of a GDD, I&#8217;ve looked through some of the professionally made ones and I&#8217;ve managed to extract core elements that a document like that should include.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Explaining why I chose a certain topic for the game is a good way to start with, followed by presenting the research I&#8217;ve done on it. A standard GDD should present the game idea clearly, therefore describe elements such as core gameplay and mechanics of the game, as well as showcase the concept art. It can go into more detail presenting the design of the UI, maps, weapons, vehicles, characters and their skills\/ backstories. It should also contain the overall lore of the gameworld and justification for the choice of music and sounds used in the game. It can go into more detail about different game modes, if there are any, rewards, goals and rules. Including a description of visual effects design and 3D art samples is also helpful. Lastly, what is unique about the game?<\/p>\n\n\n\n<div style=\"height:33px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"712\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/Untitled_Artwork-1024x712.png\" alt=\"\" class=\"wp-image-38\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/Untitled_Artwork-1024x712.png 1024w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/Untitled_Artwork-300x208.png 300w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/Untitled_Artwork-768x534.png 768w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/Untitled_Artwork-1536x1067.png 1536w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/Untitled_Artwork-2048x1423.png 2048w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<div style=\"height:87px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">GDD in Practice<\/h2>\n\n\n\n<div style=\"height:31px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"525\" height=\"661\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/obraz_2024-10-14_030317345.png\" alt=\"\" class=\"wp-image-140\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/obraz_2024-10-14_030317345.png 525w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/obraz_2024-10-14_030317345-238x300.png 238w\" sizes=\"(max-width: 525px) 100vw, 525px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"835\" data-id=\"136\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728868288570-1024x835.jpg\" alt=\"\" class=\"wp-image-136\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728868288570-1024x835.jpg 1024w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728868288570-300x245.jpg 300w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728868288570-768x626.jpg 768w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728868288570-1536x1252.jpg 1536w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728868288570-2048x1670.jpg 2048w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n<\/figure>\n\n\n\n<div style=\"height:18px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">One of the first tasks we were given was to make a rough sketch of a GDD for a random game concept. Together with two of my coursemates, Izzy and Jessie, we followed the instructions on how to do this exercise and started with writing down adjectives that started with the same letter as our names. Then, based on the slideshow the lecturer showed us we matched our birthday dates to game genres and those were our base ideas to start designing from. Among these, we decided that &#8220;intense tower defense set in a zombie apocalypse&#8221; was the best prompt and we developed it further into a very simplified GDD. This exercise gave me a better idea on how I should approach the GDD for my main project &#8211; consider the gameplay, visuals, audio and how would player interact with the gameworld (so all the controls).<\/p>\n\n\n\n<div style=\"height:75px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Experiential Metaphors in Game Design<\/h2>\n\n\n\n<div style=\"height:33px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">To understand the role of essential experiences in games better we were given a task of choosing a metaphor and coming up with a game concept based on it. Together with my coursemates Jessie and Izzy we made a rough sketch of how gameplay for &#8220;be under the weather&#8221; metaphor would look like. The basic mechanic was to progress through levels while staying under the rainy cloud or else the player would have got burnt by the sun. Even if I don&#8217;t base my final game concept on a metaphor the exercise was helpful in looking at essential experience from a different perspective and it definitely helped in my creative process.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"717\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728865408562-717x1024.jpg\" alt=\"\" class=\"wp-image-145\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728865408562-717x1024.jpg 717w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728865408562-210x300.jpg 210w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728865408562-768x1096.jpg 768w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728865408562-1076x1536.jpg 1076w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728865408562-1435x2048.jpg 1435w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2024\/10\/1728865408562-scaled.jpg 1793w\" sizes=\"(max-width: 717px) 100vw, 717px\" \/><\/figure>\n\n\n\n<div style=\"height:38px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Game concept based on personal experience<\/h2>\n\n\n\n<div style=\"height:21px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Another task we had in class was to create a concept of a game based on our own experiences. First, I wrote down all mechanics that seemed interesting to me and tried to combine them in interesting ways.<\/p>\n\n\n\n<div style=\"height:21px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"544\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/image-2-1024x544.png\" alt=\"\" class=\"wp-image-645\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/image-2-1024x544.png 1024w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/image-2-300x160.png 300w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/image-2-768x408.png 768w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/image-2-1536x817.png 1536w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/image-2-192x102.png 192w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/image-2.png 1830w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Here are some sketches of how I imagined the game to look like. It would be a 2-player co-operative game, where one person can only move left with &#8220;a&#8221; and the other can only move right using &#8220;d&#8221;. The aim was to successfully land in the water, while avoiding mountains and wind currents. The game was inspired by a situation from real life, when the line of a paraglider I was on with my dad broke and we got detached from the motorboat that was pulling us.<\/p>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"805\" data-id=\"650\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757239-1-1024x805.jpg\" alt=\"\" class=\"wp-image-650\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757239-1-1024x805.jpg 1024w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757239-1-300x236.jpg 300w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757239-1-768x604.jpg 768w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757239-1-1536x1207.jpg 1536w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757239-1-2048x1610.jpg 2048w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757239-1-192x151.jpg 192w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n<\/figure>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"732\" height=\"1024\" data-id=\"651\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757233-2-732x1024.jpg\" alt=\"\" class=\"wp-image-651\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757233-2-732x1024.jpg 732w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757233-2-214x300.jpg 214w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757233-2-768x1075.jpg 768w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757233-2-1098x1536.jpg 1098w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757233-2-1464x2048.jpg 1464w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757233-2-137x192.jpg 137w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757233-2-scaled.jpg 1830w\" sizes=\"(max-width: 732px) 100vw, 732px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"728\" height=\"1024\" data-id=\"652\" src=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757227-728x1024.jpg\" alt=\"\" class=\"wp-image-652\" srcset=\"https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757227-728x1024.jpg 728w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757227-213x300.jpg 213w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757227-768x1081.jpg 768w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757227-1092x1536.jpg 1092w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757227-1456x2048.jpg 1456w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757227-136x192.jpg 136w, https:\/\/sites.wsagames.com\/ms22g23\/wp-content\/uploads\/sites\/26\/2025\/01\/1737858757227-scaled.jpg 1820w\" sizes=\"(max-width: 728px) 100vw, 728px\" \/><\/figure>\n<\/figure>\n","protected":false},"excerpt":{"rendered":"<p>What is a GDD? Games Design Document (GDD) is a software design document that serves as a universal instruction for game designers on how to build it. It contains detailed aspects of the design and should be clear to its recipient. In order to get more familiar with the concept of a GDD, I&#8217;ve looked &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/ms22g23\/week-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":27,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-68","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/68","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/comments?post=68"}],"version-history":[{"count":23,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/68\/revisions"}],"predecessor-version":[{"id":653,"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/pages\/68\/revisions\/653"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ms22g23\/wp-json\/wp\/v2\/media?parent=68"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}