Weekly personal develop

Week 1—2

In the first week, after deciding on the game I wanted to make, I began looking for examples to use as references and learn from.

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Week3-5

After deciding what kind of game I wanted to create, I began searching for software to build my light-novel-style text puzzle game. After researching different options, I settled on Ren’Py as my development tool. I then looked up guides on how to make light novel games with Ren’Py. Below are the tutorials I found.

Ren’Py learning resources

These tutorials greatly improved my Python skills. Before this, I did not know any programming at all.

While it may look like I only completed these exercises in Week Three to Five, I actually started learning Ren’Py as early as Week Two.

Week 6

I also attended a career lecture about Arknights: Endfield. The speaker covered many topics on game logic design, including level design and narrative design. I gained a great deal from the session. Unfortunately, photography was not permitted during the lecture, so I have no visual records from it.

Through this lecture, I learned methods for narrative design and creating atmosphere through environments. I plan to apply these techniques to my text-based puzzle game, using gradually introduced puzzles to guide players and environmental details to build atmosphere and enrich the narrative experience.