{"id":156,"date":"2025-01-06T20:42:38","date_gmt":"2025-01-06T20:42:38","guid":{"rendered":"https:\/\/sites.wsagames.com\/ob6g23\/?p=156"},"modified":"2025-09-30T12:29:33","modified_gmt":"2025-09-30T11:29:33","slug":"sound-s1-y2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ob6g23\/2025\/01\/06\/sound-s1-y2\/","title":{"rendered":"Sound"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>Ambience<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The ambience is the foundation of the audio in games, and is important in creating a layered and believable environment within a game.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Travelling<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Using <a href=\"https:\/\/mynoise.net\" data-type=\"link\" data-id=\"https:\/\/mynoise.net\">MyNoise<\/a>, I created an example of the kind of ambient noise that the player would hear while on the train:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Calm Train\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/mpwgB09sweM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Ominous Train\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/O7HDhH2oZBI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I think that this version, having more bass, sounds more ominous. This would be good for when Maxi is being chased through a train by the police at the beginning of the game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Music<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Classic circus music, akin to &#8216;Entry of the Gladiators&#8217; by Julius Fu\u010d\u00edk. This becomes quite chaotic and overwhelming when trying to concentrate. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Julius Fucik - Entry of the Gladiators\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/_B0CyOAO8y0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Zippos Circus Candyland Music\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/qVsG5Yvvemo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Travelling<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The music is much calmer and unobtrusive.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Set-Up<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The music and sound is an important aspect of this mode of gameplay as the looping circus music will speed up and become more and more urgent as the timer runs out, it is more obstructive and distracting.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Zippos Candyland\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/kvlj8eqlPsU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Like this video that I filmed of the Zippos Candyland Circus, I think that during the Set-Up and Performance, Mr. Beere would occasionally exclaim funny quips and introductions. Similarly to the video, it would be loud, bellowing and distracting, but he would also have quite a charismatic voice. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the videos of Zippos Circus that I&#8217;ve included, you can also hear the crowd, which is an important aspect to isolate as I think it would be good to link to the applause meter, i.e. loud applause while there is a high score and booing with a low score:<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"608\" height=\"1024\" data-id=\"526\" src=\"https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-timer-low-applause-1-608x1024.png\" alt=\"\" class=\"wp-image-526\" srcset=\"https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-timer-low-applause-1-608x1024.png 608w, https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-timer-low-applause-1-178x300.png 178w, https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-timer-low-applause-1-768x1294.png 768w, https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-timer-low-applause-1-912x1536.png 912w, https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-timer-low-applause-1.png 951w\" sizes=\"(max-width: 608px) 100vw, 608px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"581\" height=\"1024\" data-id=\"527\" src=\"https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-hype-low-applause-1-581x1024.png\" alt=\"\" class=\"wp-image-527\" srcset=\"https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-hype-low-applause-1-581x1024.png 581w, https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-hype-low-applause-1-170x300.png 170w, https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-hype-low-applause-1-768x1353.png 768w, https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-hype-low-applause-1-872x1536.png 872w, https:\/\/sites.wsagames.com\/ob6g23\/wp-content\/uploads\/sites\/6\/2025\/01\/backstage-hype-low-applause-1.png 1004w\" sizes=\"(max-width: 581px) 100vw, 581px\" \/><\/figure>\n<\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Ambience The ambience is the foundation of the audio in games, and is important in creating a layered and believable environment within a game. Travelling Using MyNoise, I created an example of the kind of ambient noise that the player would hear while on the train: I think that this version, having more bass, sounds [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,17,15],"tags":[],"class_list":["post-156","post","type-post","status-publish","format-standard","hentry","category-gdd","category-semester-1","category-year-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/posts\/156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/comments?post=156"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/posts\/156\/revisions"}],"predecessor-version":[{"id":528,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/posts\/156\/revisions\/528"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/media?parent=156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/categories?post=156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/tags?post=156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}