{"id":934,"date":"2025-11-06T20:45:35","date_gmt":"2025-11-06T20:45:35","guid":{"rendered":"https:\/\/sites.wsagames.com\/ob6g23\/?p=934"},"modified":"2025-12-02T20:46:15","modified_gmt":"2025-12-02T20:46:15","slug":"rhys-shepherd","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ob6g23\/2025\/11\/06\/rhys-shepherd\/","title":{"rendered":"Rhys Shepherd"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">&#8211; Technical Artist at Epic Games<br>&#8211; this is the perfect course for becoming a tech artist<br>&#8211; QA testing is a great way to get into the industry<br>&#8211; Jira is used in industry<br>&#8211; industry experience is important to get new roles and figuring out your career path<br>&#8211; networking<br>&#8211; large studio vs small studio<br>&#8211; new jobs introduce you to new skills and maybe new passions<br>&#8211; cross-platform development<br>&#8211; Unreal engine &#8211; used more in AAA studios, will give you resources to learn new engine<br>INTERVIEWS<br>&#8211; \u201cWhat&#8217;s the most important aspect of designing a game\u201d  <br>&#8211;  \u201cGive me an example of a hard problem you had to solve and how you overcame it\u201d  <br>&#8211; \u201cHow would you do this differently\u201d  <br>&#8211; If you get stuck on a task, what&#8217;s the next step you would take?\u201d  <br>&#8211; Technical tasks: Finish the code, Create some UI, Fix this bug etc.<br>WHAT IS TECH ART<br>&#8211; bridge the gap between artist and programmer in the games industry<br>&#8211; different roles in tech art:<br>\t&#8211; 2D Tech artist<br>\t\t&#8211; importing and setting up textures<br>\t\t&#8211; optimising 2d assets<br>\t\t&#8211; adjusting 2d assets in photoshop<br>\t\t&#8211; setting up texture and sprite atlases<br>\t&#8211; effects artist<br>\t\t&#8211; designing particle systems<br>\t\t&#8211; developing environmental effects<br>\t\t&#8211; optimising effects for the performance<br>\t&#8211; technical animator<br>\t\t&#8211; building skeletal rigs and control systems<br>\t\t&#8211; skinning models for proper deformation<br>\t\t&#8211; importing animations into the engine<br>\t&#8211; environment tech artist<br>\t\t&#8211; setting up scene lighting and FX<br>\t\t&#8211; using procedural tools to generate assets<br>\t\t&#8211; importing environment assets<br>\t&#8211; audio tech artist<br>\t\t&#8211; implementing audio systems and soundscapes<br>\t\t&#8211; working with audio middleware<br>\t\t&#8211; ensuring audio quality and performance<br>\t&#8211; UI tech artist<br>\t\t&#8211; scripting UI mechanics and interactions<br>\t\t&#8211; importing UI assets and ensuring they optimised<br>\t\t&#8211; setting up UI assets such as prefabs<br>\t&#8211; Performance and optimisation<br>\t\t&#8211; profiling game performance to identify bottlenecks<br>\t\t&#8211; implementing optimisations techniques<br>\t\t&#8211; adapting assets for different platforms<br>\t&#8211; tools programmer<br>\t\t&#8211; automating repetitive tasks through scripting<br>\t\t&#8211; integrating software and plugins into the pipeline<br>\t\t&#8211; developing art tools<br>\t&#8211; shader programmer<br>\t\t&#8211; writing and optimising shaders<br>\t\t&#8211; setting up material<br>\t&#8211; graphics programmer<br>\t\t&#8211; developing custom render pipelines<br>\t\t&#8211; computer shaders<br>\t\t&#8211; shader and rendering optimisation<br>\t\t&#8211; working in the game engine<br>&#8211; if you are an aspiring tech artist:<br>\t&#8211; specialise in you favourite aspect<br>\t&#8211; prepare to take on different challenges everyday<br>\t&#8211; keep up with new tech, always learn<br>\t&#8211; work on personal projects that demonstrate technical\/artistic skills<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8211; Technical Artist at Epic Games&#8211; this is the perfect course for becoming a tech artist&#8211; QA testing is a great way to get into the industry&#8211; Jira is used in industry&#8211; industry experience is important to get new roles and figuring out your career path&#8211; networking&#8211; large studio vs small studio&#8211; new jobs introduce [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21,19,16],"tags":[],"class_list":["post-934","post","type-post","status-publish","format-standard","hentry","category-professional-contexts","category-semester-1-year-3","category-year-3"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/posts\/934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/comments?post=934"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/posts\/934\/revisions"}],"predecessor-version":[{"id":935,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/posts\/934\/revisions\/935"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/media?parent=934"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/categories?post=934"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ob6g23\/wp-json\/wp\/v2\/tags?post=934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}