{"id":288,"date":"2025-04-26T01:44:34","date_gmt":"2025-04-26T01:44:34","guid":{"rendered":"https:\/\/sites.wsagames.com\/ohrats\/?p=288"},"modified":"2025-05-14T17:57:10","modified_gmt":"2025-05-14T17:57:10","slug":"week-9-playtest-2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ohrats\/2025\/04\/26\/week-9-playtest-2\/","title":{"rendered":"Week 9: Playtest 2"},"content":{"rendered":"\n<p class=\"has-background wp-block-paragraph\" style=\"background-color:#f2d896\">Our second playtest was also in the middle of the week, which left some extra time for us to prepare. NPC&#8217;s were given pathfinding, talking, and looking animations to follow the player character around and demonstrate dialogue, and beer cans were added for some extra interactables since the scene was light on props. <br><br>Unfortunately, the whitebox wasn&#8217;t going to be ready for playtesting, because the NPC&#8217;s hadn&#8217;t been coded to suit the new layout, and creating the rat walls and tunnels had taken so long to make. Bewteen this and a committed branch on GITHub throwing the whitebox under the bus half an hour before the playtest was due, it meant we weren&#8217;t able to properly playtest the level design. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/image-40-1024x537.png\" alt=\"\" class=\"wp-image-289\" srcset=\"https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/image-40-1024x537.png 1024w, https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/image-40-300x157.png 300w, https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/image-40-768x403.png 768w, https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/image-40-1536x806.png 1536w, https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/image-40.png 1871w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"819\" src=\"https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/Screenshot-2025-03-27-102339-1024x819.png\" alt=\"\" class=\"wp-image-291\" srcset=\"https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/Screenshot-2025-03-27-102339-1024x819.png 1024w, https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/Screenshot-2025-03-27-102339-300x240.png 300w, https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/Screenshot-2025-03-27-102339-768x614.png 768w, https:\/\/sites.wsagames.com\/ohrats\/wp-content\/uploads\/sites\/33\/2025\/04\/Screenshot-2025-03-27-102339.png 1208w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-tertiary-color has-text-color has-background has-link-color wp-elements-1 wp-block-paragraph\" style=\"background-color:#150466\"><strong>WEEK 9 TASK BREAKDOWN:<\/strong><\/p>\n\n\n\n<p class=\"has-tertiary-background-color has-background wp-block-paragraph\"><strong>Parker:<\/strong><br><br>&#8211; <\/p>\n\n\n\n<p class=\"has-custom-light-background-color has-background wp-block-paragraph\"><strong>Hugo:<\/strong><br><br>&#8211; Added pathfinding, talking, and looking animations to the human NPC&#8217;s <\/p>\n\n\n\n<p class=\"has-tertiary-background-color has-background wp-block-paragraph\"><strong>Indiana:<\/strong><br><br>&#8211; Texturing the whitebox, adding light sources, and extra assets<\/p>\n\n\n\n<p class=\"has-custom-light-background-color has-background wp-block-paragraph\"><strong>Chen:<\/strong><br><br>&#8211; Added sound to the cake quest, fixed bugs in the dialogue system that were confusing, and simplified dialogue text<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our second playtest was also in the middle of the week, which left some extra time for us to prepare. NPC&#8217;s were given pathfinding, talking, and looking animations to follow the player character around and demonstrate dialogue, and beer cans were added for some extra interactables since the scene was light on props. Unfortunately, the [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":291,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-288","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-logbook"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/posts\/288","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/comments?post=288"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/posts\/288\/revisions"}],"predecessor-version":[{"id":336,"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/posts\/288\/revisions\/336"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/media\/291"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/media?parent=288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/categories?post=288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ohrats\/wp-json\/wp\/v2\/tags?post=288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}