Game Overview – GDD

Title: “Backchat

Genre: Visual Novel/ Puzzle

Platform: PC

Concept & USP

The core idea behind Backchat is that of a visual novel game with dialogue that plays out continuously in real-time, with players needing to manually craft responses to NPCs while characters are actively in conversation; adding a sense of tension to what is often made out to be a relaxing and simple game genre.

In terms of narrative, I wish for the game to explicitly tackle the subject of ASD (autism spectrum disorder) and importantly navigating social situations as an autistic person. The puzzle-style gameplay should be engineered to reflect this: not to act as an emulation of ASD conversation but rather as a means of abstractly portraying the communicational/ conversational challenges of an individual with ASD.

Design Intention

“I would like players to understand and relate to the tension of socialising as an autistic child by creating an interactive story using the medium of video games.”

Target Audience

I intend for my game’s target audience to be from a mixture of 2 core backgrounds: firstly, neurodivergent people who show intrigue because they can relate to the subject matter – I would expect this group to mostly be made up of teens and young adults – and secondly, a more general audience of gamers who have a background of enjoying visual-novel style content and/or puzzle game content.

Game Design Pillars

I have abstracted my game concept into three core game pillars that I intend to build my project around. They are as follows:

  • Convey Real-World Challenges through Mechanics

A large part of why I want to create this game is to make people more aware of the ways in which autistic children can struggle with social communication. I feel that taking advantage of storytelling through game mechanics is the most effective way to do this.

  • Create a Fun and Engaging Narrative

I want to develop a story that will keep players captivated and engaged with my game – due to the focus on struggles with social communication it makes sense for me to focus on having a strong character-centric story as a primary reason to maintain player interest.

  • Explore Usage of Colour in Storytelling

My game will be exploring emotions quite heavily, and I have become interested in how colour imagery can be inherently linked with emotions. For this reason I want to try and enhance my storytelling in the game by making colour imagery a large part of the art style and game as a whole.

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