Title: “Backchat“
Genre: Visual Novel/ Puzzle
Platform: PC

–
Concept & USP
The core idea behind Backchat is that of a visual novel game with dialogue that plays out continuously in real-time, with players needing to manually craft responses to NPCs while characters are actively in conversation; adding a sense of tension to what is often made out to be a relaxing and simple game genre.
In terms of narrative, I wish for the game to explicitly tackle the subject of ASD (autism spectrum disorder) and importantly navigating social situations as an autistic person. The puzzle-style gameplay should be engineered to reflect this: not to act as an emulation of ASD conversation but rather as a means of abstractly portraying the communicational/ conversational challenges of an individual with ASD.
–
Design Intention
“I would like players to understand and relate to the tension of socialising as an autistic child by creating an interactive story using the medium of video games.”
–
Target Audience
I intend for my game’s target audience to be from a mixture of 2 core backgrounds: firstly, neurodivergent people who show intrigue because they can relate to the subject matter – I would expect this group to mostly be made up of teens and young adults – and secondly, a more general audience of gamers who have a background of enjoying visual-novel style content and/or puzzle game content.
–

–
Game Design Pillars
I have abstracted my game concept into three core game pillars that I intend to build my project around. They are as follows:
- Convey Real-World Challenges through Mechanics
A large part of why I want to create this game is to make people more aware of the ways in which autistic children can struggle with social communication. I feel that taking advantage of storytelling through game mechanics is the most effective way to do this.
- Create a Fun and Engaging Narrative
I want to develop a story that will keep players captivated and engaged with my game – due to the focus on struggles with social communication it makes sense for me to focus on having a strong character-centric story as a primary reason to maintain player interest.
- Explore Usage of Colour in Storytelling
My game will be exploring emotions quite heavily, and I have become interested in how colour imagery can be inherently linked with emotions. For this reason I want to try and enhance my storytelling in the game by making colour imagery a large part of the art style and game as a whole.
Leave a Reply