After creating our game poem in a short turnaround, we were given the chance to share it with the rest of our classmates, in a session where all of us had our games available for each other to play and give feedback on.

The general consensus was that everyone found the game enjoyable and really liked the uses of repetition to tell the story of the main character’s breakdown, but felt a bit lost at the beginning of the game, but by the third day had the system more-or-less figured out. If we were given the opportunity to re-make this project, I think that would be the main focus: directing the player more during the opening days.
Some players also found the story somewhat confusing, believing the mum to have actually died and for the story to be about grief – only to be met with confused surprise when she returns at the end of the game.
One player even thought the ending was a hallucination until we explained it to them afterwards… again, if I had the chance to revisit the game I would perhaps show some of the main character’s thoughts directly through text to imply this, or perhaps make tweaks to the story itself (I did think the idea of a plane crash sounded a bit too much, so maybe I would find a different outlet to trigger the mc’s worry).
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