{"id":348,"date":"2026-01-07T20:47:47","date_gmt":"2026-01-07T20:47:47","guid":{"rendered":"https:\/\/sites.wsagames.com\/om3g24\/?p=348"},"modified":"2026-10-06T13:36:10","modified_gmt":"2026-10-06T13:36:10","slug":"gdd-1","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/om3g24\/2026\/01\/07\/gdd-1\/","title":{"rendered":"Game Overview &#8211; GDD"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Title: &#8220;Backchat<\/strong>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Genre: Visual Novel\/ Puzzle<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Platform: PC<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Picture1-1024x576.png\" alt=\"\" class=\"wp-image-414\" srcset=\"https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Picture1-1024x576.png 1024w, https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Picture1-300x169.png 300w, https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Picture1-768x432.png 768w, https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Picture1.png 1280w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Concept &amp; USP<\/span><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The core idea behind <em>Backchat <\/em>is that of a visual novel game with dialogue that plays out continuously in real-time, with players needing to manually craft responses to NPCs while characters are actively in conversation; adding a sense of tension to what is often made out to be a relaxing and simple game genre.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n\n\n<p class=\"wp-block-paragraph\">In terms of narrative, I wish for the game to explicitly tackle the subject of ASD (autism spectrum disorder) and importantly navigating social situations as an autistic person. The puzzle-style gameplay should be engineered to reflect this: not to act as an emulation of ASD conversation but rather as a means of abstractly portraying the communicational\/ conversational challenges of an individual with ASD.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Design Intention<\/span><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cI would like players to understand and relate to the tension of socialising as an autistic child by creating an interactive story using the medium of video games.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Target Audience<\/span><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I intend for my game\u2019s target audience to be from a mixture of 2 core backgrounds: firstly, neurodivergent people who show intrigue because they can relate to the subject matter \u2013 I would expect this group to mostly be made up of teens and young adults \u2013 and secondly, a more general audience of gamers who have a background of enjoying visual-novel style content and\/or puzzle game content.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"573\" src=\"https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Screenshot-2026-01-10-235320-1024x573.png\" alt=\"\" class=\"wp-image-402\" srcset=\"https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Screenshot-2026-01-10-235320-1024x573.png 1024w, https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Screenshot-2026-01-10-235320-300x168.png 300w, https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Screenshot-2026-01-10-235320-768x430.png 768w, https:\/\/sites.wsagames.com\/om3g24\/wp-content\/uploads\/sites\/55\/2026\/01\/Screenshot-2026-01-10-235320.png 1329w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Game Design Pillars<\/span><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I have abstracted my game concept into three core game pillars that I intend to build my project around. They are as follows:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Convey Real-World Challenges through Mechanics<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">A large part of why I want to create this game is to make people more aware of the ways in which autistic children can struggle with social communication. I feel that taking advantage of storytelling through game mechanics is the most effective way to do this.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Create a Fun and Engaging Narrative<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">I want to develop a story that will keep players captivated and engaged with my game &#8211; due to the focus on struggles with social communication it makes sense for me to focus on having a strong character-centric story as a primary reason to maintain player interest.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Explore Usage of Colour in Storytelling<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">My game will be exploring emotions quite heavily, and I have become interested in how colour imagery can be inherently linked with emotions. For this reason I want to try and enhance my storytelling in the game by making colour imagery a large part of the art style and game as a whole.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Title: &#8220;Backchat&#8220; Genre: Visual Novel\/ Puzzle Platform: PC &#8211; Concept &amp; USP The core idea behind Backchat is that of a visual novel game with dialogue that plays out continuously in real-time, with players needing to manually craft responses to NPCs while characters are actively in conversation; adding a sense of tension to what is [&hellip;]<\/p>\n","protected":false},"author":46,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"saved_in_kubio":false,"footnotes":""},"categories":[36,1,43],"tags":[],"class_list":["post-348","post","type-post","status-publish","format-standard","hentry","category-gdd","category-y2-parent","category-y2s1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/posts\/348","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/comments?post=348"}],"version-history":[{"count":14,"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/posts\/348\/revisions"}],"predecessor-version":[{"id":417,"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/posts\/348\/revisions\/417"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/media?parent=348"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/categories?post=348"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/om3g24\/wp-json\/wp\/v2\/tags?post=348"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}