{"id":275,"date":"2024-12-03T16:04:55","date_gmt":"2024-12-03T16:04:55","guid":{"rendered":"https:\/\/sites.wsagames.com\/pe1n23\/?page_id=275"},"modified":"2025-01-13T15:50:36","modified_gmt":"2025-01-13T15:50:36","slug":"art","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/pe1n23\/gdd\/art\/","title":{"rendered":"Art"},"content":{"rendered":"\n<div class=\"wp-block-group is-content-justification-space-between is-nowrap is-layout-flex wp-container-core-group-is-layout-a6109a32 wp-block-group-is-layout-flex\">\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/pe1n23\/gdd\/story\/\" data-type=\"page\" data-id=\"268\">\u2039\u2039 Story<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/pe1n23\/gdd\/mechanics\/\" data-type=\"page\" data-id=\"270\">Mechanics \u203a\u203a<\/a><\/p>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The art style of the game mainly takes cues from mid- to late-2000&#8217;s <strong>minimalist<\/strong> and <strong>abstract <\/strong>graphic design in terms of the shading style, bold colours and playful forms. It combines this with the use of realistic objects in the levels and art to create a unique <strong>collage<\/strong> style.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The provided concept art and moodboards should be sufficient for conveying the intended look of the game; the style is a unique mix of specific inspirations &amp; concepts and tries to stray from vague &#8220;aesthetic&#8221; qualifiers (&#8220;y2k&#8221;, etc).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Inspirations<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Artists and works to study for inspiration include my researched artists <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/artist-research-julian-house\/\" data-type=\"post\" data-id=\"292\">Julian House<\/a> and <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/artist-research-joshua-davis\/\" data-type=\"post\" data-id=\"693\">Joshua Davis, <\/a>as well as games mentioned in my blog such as <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/research-inspirations-katamari-n-littlebigplanet\/\" data-type=\"post\" data-id=\"62\"><em>Katamari Damacy<\/em>, <em>LittleBigPlanet<\/em>, <em>Rez &amp; N++<\/em>.<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"828\" height=\"967\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/julianhousemoodboard.png\" alt=\"\" class=\"wp-image-496\" style=\"width:551px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/julianhousemoodboard.png 828w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/julianhousemoodboard-257x300.png 257w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/julianhousemoodboard-768x897.png 768w\" sizes=\"(max-width: 828px) 100vw, 828px\" \/><figcaption class=\"wp-element-caption\">Assorted work of <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/artist-research-julian-house\/\" data-type=\"post\" data-id=\"292\">Julian House<\/a>. This combines collage and abstract design in a pleasing and eclectic way.<\/figcaption><\/figure>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-d03d563f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img decoding=\"async\" width=\"800\" height=\"800\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04.jpg\" alt=\"\" class=\"wp-image-694\" style=\"width:308px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04.jpg 800w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04-300x300.jpg 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04-150x150.jpg 150w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04-768x768.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><figcaption class=\"wp-element-caption\">Assorted work of <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/artist-research-joshua-davis\/\" data-type=\"post\" data-id=\"693\">Joshua Davis<\/a>. This mixes minimalist flat colours with fun, playful shapes<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"687\" height=\"1000\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/02.jpg\" alt=\"\" class=\"wp-image-731\" style=\"width:286px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/02.jpg 687w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/02-206x300.jpg 206w\" sizes=\"(max-width: 687px) 100vw, 687px\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">A lot of early-to-mid 2000&#8217;s graphic design is a great resource for the minimalist style of the levels, and some more examples can be found on my <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/art-research-development\/\" data-type=\"post\" data-id=\"85\">art style research post.<\/a><\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-d03d563f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"555\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/wipeout1-555x1024.jpg\" alt=\"\" class=\"wp-image-624\" style=\"width:233px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/wipeout1-555x1024.jpg 555w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/wipeout1-163x300.jpg 163w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/wipeout1-768x1416.jpg 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/wipeout1-833x1536.jpg 833w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/wipeout1.jpg 865w\" sizes=\"(max-width: 555px) 100vw, 555px\" \/><figcaption class=\"wp-element-caption\">By The Designer&#8217;s Republic<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"594\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gonzales1-1024x594.jpg\" alt=\"\" class=\"wp-image-628\" style=\"width:576px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gonzales1-1024x594.jpg 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gonzales1-300x174.jpg 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gonzales1-768x445.jpg 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gonzales1-1536x890.jpg 1536w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gonzales1.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">By Carlos Gonzales<\/figcaption><\/figure>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Environments\/Levels<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The environments seen in levels will have a distinct <strong>abstract <\/strong>art style similar to the examples shown above, minimal enough to not distract from the interactable objects but also with sufficient detail to make each environment distinct and evoke a sense of a real space. The backgrounds of the environment will feature bright skies with bold, bright colours. Thin outlines will be seen around level geometry to make them distinct from the background &amp; objects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All of the base environment will be <strong>flat shaded<\/strong> with <strong>hard shadows<\/strong> and <strong>outlines<\/strong>. Please look at my <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/prototype-remake-in-unity#environment-settings\" data-type=\"post\" data-id=\"517\" target=\"_blank\" rel=\"noreferrer noopener\">Unity prototype <\/a>for reference. In my prototype I use <a href=\"https:\/\/github.com\/Robinseibold\/Unity-URP-Outlines\">Robin Seibold&#8217;s<\/a> package for adding outlines easily but could not successfully exclude objects from having outlines, which is vital.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"725\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/original_5ebeae5ae7a745217218fd2c616d2038-725x1024.jpg\" alt=\"\" class=\"wp-image-790\" style=\"width:362px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/original_5ebeae5ae7a745217218fd2c616d2038-725x1024.jpg 725w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/original_5ebeae5ae7a745217218fd2c616d2038-212x300.jpg 212w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/original_5ebeae5ae7a745217218fd2c616d2038-768x1084.jpg 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/original_5ebeae5ae7a745217218fd2c616d2038.jpg 920w\" sizes=\"(max-width: 725px) 100vw, 725px\" \/><figcaption class=\"wp-element-caption\">This <em>MTV Japan<\/em> poster (Manabu Inada, 2001) is a good example of flat shading. However, <em>Kinetic Panic <\/em>will also feature shadows.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The skyboxes will feature collage elements taken from real-world pictures but these should be somewhat colourised to fit in with the vivid style (I used a gradient map in the concept art).<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Docks\/Oil Rig<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"2550\" height=\"2200\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/levelconceptart1-clip.jpg\" alt=\"\" class=\"wp-image-387\" style=\"width:525px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/levelconceptart1-clip.jpg 2550w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/levelconceptart1-clip-300x259.jpg 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/levelconceptart1-clip-1024x883.jpg 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/levelconceptart1-clip-768x663.jpg 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/levelconceptart1-clip-1536x1325.jpg 1536w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/levelconceptart1-clip-2048x1767.jpg 2048w\" sizes=\"(max-width: 2550px) 100vw, 2550px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This environment will be set at sea, and consists of a lot of precarious platforms, both static ones held up by pillars as well as large mechanical moving ones, similar to the infamous <em>Akira <\/em>elevator used in <em>Half-Life<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"714\" height=\"398\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/proxy-image.jpg\" alt=\"\" class=\"wp-image-597\" style=\"width:459px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/proxy-image.jpg 714w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/proxy-image-300x167.jpg 300w\" sizes=\"(max-width: 714px) 100vw, 714px\" \/><figcaption class=\"wp-element-caption\">From <em>Akira Volume One (1982)<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Cranes holding shipping containers dominate the higher parts of the level as well as small areas workers live in. The background will be made up of images of distant coastal mountain-scapes and arrays of wind turbines.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Objects<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Oil Drum<\/li>\n\n\n\n<li>Metal Crate<\/li>\n\n\n\n<li>Wood Crate<\/li>\n\n\n\n<li>Wooden Pallet<\/li>\n\n\n\n<li>Shipping Container<\/li>\n\n\n\n<li>Generator<\/li>\n\n\n\n<li>Work Light<\/li>\n\n\n\n<li>Large Steel Coil<\/li>\n\n\n\n<li>Pipe Sections<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Rooftop Plazas<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"853\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/conceptenv1-1-1024x853.jpg\" alt=\"\" class=\"wp-image-834\" style=\"width:487px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/conceptenv1-1-1024x853.jpg 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/conceptenv1-1-300x250.jpg 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/conceptenv1-1-768x640.jpg 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/conceptenv1-1.jpg 1200w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A large, foreboding glassy towerblock dominates the horizon in this elevated maze of rooftops leading to plazas, scaffolding, chutes, power generators and more!<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Objects<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Tables\/Chairs<\/li>\n\n\n\n<li>Lamps<\/li>\n\n\n\n<li>Air conditioning units<\/li>\n\n\n\n<li>Power generators<\/li>\n\n\n\n<li>Shipping containers (on cranes)<\/li>\n\n\n\n<li>Storage crates<\/li>\n\n\n\n<li>Barrels<\/li>\n\n\n\n<li>Statues<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Geo-Dome<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">These will be large floating geo-domes full of plant life and 70&#8217;s retrofuturistic architecture. This is where affluent corporate types come to relax to get away from the smog.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Objects<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The real-world interactable objects in the game are rendered in a semi-realistic style and have their lighting e.g ambient occlusion <strong>pre-baked and evenly lit, <\/strong>as there will be no dynamic lights in the scene to light the objects and they are all movable objects. They will also have no outlines.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Inspirations for semi-realistic object design and their variety includes games such as <em>Trash Panic<\/em>. <em>Half-Life 2 <\/em>and by extension <em>Garry&#8217;s Mod<\/em> also feature a wide variety of semi-realistic physics objects but <em>Kinetic Panic<\/em> should not have the &#8220;grimy&#8221; style of objects in that game.<\/p>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\">\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gomibako_2.jpg-1024x576.webp\" alt=\"\" class=\"wp-image-494\" style=\"width:606px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gomibako_2.jpg-1024x576.webp 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gomibako_2.jpg-300x169.webp 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gomibako_2.jpg-768x432.webp 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/gomibako_2.jpg.webp 1200w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\"><em>Trash Panic (2009)<\/em><\/figcaption><\/figure>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Characters<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The sprites for the <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/gdd\/story\/\" data-type=\"page\" data-id=\"268\">Lords <\/a>will be slightly shaded artwork, but with <strong>no shadows or outlines<\/strong> (Perhaps outlines could be used on the very outside of the sprite&#8217;s silhouette, but this is for artists to test). I used a large airbrush to get very faint and soft gradiations in colour. Their designs must reflect their associated ability\/physics power, as well as potentially other references to the game&#8217;s core themes.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/LordOfGravity-1024x1024.png\" alt=\"\" class=\"wp-image-799\" style=\"width:508px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/LordOfGravity-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/LordOfGravity-300x300.png 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/LordOfGravity-150x150.png 150w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/LordOfGravity-768x768.png 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/LordOfGravity-1536x1536.png 1536w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/LordOfGravity-2048x2048.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">For example, Gravity&#8217;s design has a long, flowing cloak that falls straight to the ground, as well as small tassels on the arms weighed down by tiny beads. Potential energy flows around their head in a form reminiscent of planetary orbits. Their face also emulates the look of a fountain pen nib, as creativity is one of the game&#8217;s core themes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eta&#8217;s concept art features shadows and outlines as they will only be seen in gameplay as a 3D model. They will be shaded in a similar way to the environment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bold colours and shapes take precedent in all character designs. Inspirations include the character art from cutscenes in <em>Katamari Damacy<\/em> as well as Superflat-inspired vector art from the late 00&#8217;s and early 2010&#8217;s.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">UI<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The UI design will be very minimal and unobtrusive, comprised solely of basic shapes and lines.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Ability Icons<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">All of the Lords have respective sigils that will also serve as icons for their abilities during gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The designs consists of basic shapes like squares &amp; circles along with lines. These sigils can also be used tastefully in branding for the game.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1706\" height=\"550\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-30.png\" alt=\"\" class=\"wp-image-703\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-30.png 1706w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-30-300x97.png 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-30-1024x330.png 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-30-768x248.png 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-30-1536x495.png 1536w\" sizes=\"(max-width: 1706px) 100vw, 1706px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">As files cannot be uploaded here, either check the Teams upload space or get in touch with me for the source files to edit in Figma or Illustrator.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These will be shown on the radial menu for choosing abilties and the gameplay HUD as shown below.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Gameplay HUD<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The gameplay HUD will consist of a component in the lower left hand corner of the screen that will show the player&#8217;s current amount of ability charges as well as their currently selected ability, as shown below:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"179\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-32-1024x179.png\" alt=\"\" class=\"wp-image-710\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-32-1024x179.png 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-32-300x52.png 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-32-768x134.png 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-32.png 1452w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The colour used for the UI is the same as those used for the Potential Energy, Energy Shards and Energy Clusters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There will also be a radial menu that can pop up that lets the player quickly choose between abilities.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u2039\u2039 Story Mechanics \u203a\u203a The art style of the game mainly takes cues from mid- to late-2000&#8217;s minimalist and abstract graphic design in terms of the shading style, bold colours and playful forms. It combines this with the use of realistic objects in the levels and art to create a unique collage style. The provided [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":0,"parent":109,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"gdd-page","meta":{"footnotes":""},"class_list":["post-275","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/pages\/275","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/comments?post=275"}],"version-history":[{"count":31,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/pages\/275\/revisions"}],"predecessor-version":[{"id":876,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/pages\/275\/revisions\/876"}],"up":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/pages\/109"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media?parent=275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}