{"id":1518,"date":"2025-11-27T13:27:13","date_gmt":"2025-11-27T13:27:13","guid":{"rendered":"https:\/\/sites.wsagames.com\/pe1n23\/?p=1518"},"modified":"2026-01-12T15:26:43","modified_gmt":"2026-01-12T15:26:43","slug":"game-idea-beatmasher","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pe1n23\/game-idea-beatmasher\/","title":{"rendered":"Game Idea &#8211; Breakmasher"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">My first prototype, Breakmasher, came from the idea of trying to create an ever-evolving beat or song that must change as a result of various rules or restrictions placed upon the player, as a satire of the UK&#8217;s 1994 Criminal Justice Act cracking down on electronic music.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Below is a mockup I made in Figma:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1288\" height=\"724\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/12\/image-11.png\" alt=\"\" class=\"wp-image-1690\" style=\"width:900px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/12\/image-11.png 1288w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/12\/image-11-300x169.png 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/12\/image-11-1024x576.png 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/12\/image-11-768x432.png 768w\" sizes=\"(max-width: 1288px) 100vw, 1288px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In the first iteration, the gameplay was designed as a simple drum-machine layout where sounds could be placed on every beat or at certain divisions of each beat. Rules would slowly be placed upon the player which would influence where they could place certain sounds, perhaps banning whether they could be placed next to eachother or so on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This system was simplified into each sound being seperate blocks which come to the player that they may choose from to &#8220;construct&#8221; a beat by physically placing them in the grid of the sequencer. These would eventually expire and require the player to place more and rearrange them to fill out the grid and earn points to survive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After presenting this idea to some friends, I was given the idea that the blocks could combine to &#8220;cast spells&#8221; and deal damage to enemies. I took some inspiration from this idea and allowed synergy between certain blocks together to multiply points together and incentivise certain grid setups. I also added a mechanic where the player uses the points as damage to defend themselves against waves of enemies but I was unsure of whether this would add unneeded complexity.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Development Blogs<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I did some prototype work for this game in the following blogs before moving to working on the prototype for my chosen project, Pusher:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/pe1n23\/godot-prototyping-1\/\">Godot Prototyping 1<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/pe1n23\/godot-prototyping-2\/\">Godot Prototyping 2<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My first prototype, Breakmasher, came from the idea of trying to create an ever-evolving beat or song that must change as a result of various rules or restrictions placed upon the player, as a satire of the UK&#8217;s 1994 Criminal Justice Act cracking down on electronic music. Below is a mockup I made in Figma: [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":1690,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"class_list":["post-1518","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-year-3"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/1518","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/comments?post=1518"}],"version-history":[{"count":8,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/1518\/revisions"}],"predecessor-version":[{"id":1755,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/1518\/revisions\/1755"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media\/1690"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media?parent=1518"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/categories?post=1518"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/tags?post=1518"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}