{"id":292,"date":"2024-12-03T15:52:09","date_gmt":"2024-12-03T15:52:09","guid":{"rendered":"https:\/\/sites.wsagames.com\/pe1n23\/?p=292"},"modified":"2025-02-20T11:01:33","modified_gmt":"2025-02-20T11:01:33","slug":"artist-research-julian-house","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pe1n23\/artist-research-julian-house\/","title":{"rendered":"Artist Research: Julian House"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">After attending a talk on the WSA campus given by Matt Rice, co-founder of design studio Sennep, I was introduced to his beginnings in the graphic design world of the late 90&#8217;s and early 2000&#8217;s. As this was an inspiration for my game at the time I asked him what other particular designers and artists to look into that used the modernist, abstract but playful style I wanted, and his first answer was Julian House. After researching his work in my own time, I can definitely see why, and how I can be influenced by this work for my own game&#8217;s aesthetic.<\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-d03d563f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"481\" height=\"481\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-20.png\" alt=\"\" class=\"wp-image-504\" style=\"width:345px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-20.png 481w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-20-300x300.png 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-20-150x150.png 150w\" sizes=\"(max-width: 481px) 100vw, 481px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img decoding=\"async\" width=\"493\" height=\"699\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-21.png\" alt=\"\" class=\"wp-image-505\" style=\"width:287px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-21.png 493w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-21-212x300.png 212w\" sizes=\"(max-width: 493px) 100vw, 493px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"504\" height=\"713\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-22.png\" alt=\"\" class=\"wp-image-506\" style=\"width:245px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-22.png 504w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-22-212x300.png 212w\" sizes=\"(max-width: 504px) 100vw, 504px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"439\" height=\"439\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-24.png\" alt=\"\" class=\"wp-image-513\" style=\"width:384px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-24.png 439w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-24-300x300.png 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-24-150x150.png 150w\" sizes=\"(max-width: 439px) 100vw, 439px\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Having designed album covers for bands such as <em>Stereolab<\/em>, <em>Oasis<\/em> and <em>The Prodigy<\/em>, Julian House is well known for combining colourful abstract compositions with found footage and collage work, making a perfect fit for the kind of style I want for my game.<\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-d03d563f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"806\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/proxy-image-1-1024x806.jpg\" alt=\"\" class=\"wp-image-295\" style=\"width:auto;height:300px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/proxy-image-1-1024x806.jpg 1024w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/proxy-image-1-300x236.jpg 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/proxy-image-1-768x604.jpg 768w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/proxy-image-1.jpg 1181w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"606\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-18.png\" alt=\"\" class=\"wp-image-500\" style=\"width:auto;height:300px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-18.png 600w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-18-297x300.png 297w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">These works done with the band Broadcast respectively show House&#8217;s experience mixing both photo imagery and abstract forms to make something surprisingly coherent and organic. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Primal Scream - Kill All Hippies (Official Video)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/E86gWQs-ios?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This can be seen in motion in his video for Primal Scream&#8217;s <em>&#8216;Kill All Hippies&#8217;<\/em>, where, in House&#8217;s own words, &#8220;faceless helmeted characters, military personnel, American Football players, astronauts, motorcycle cops, and Kamikaze pilots&#8221; wage war in a setting of abstract minimalist shapes and bright colours. Archive footage was used heavily in this to blur the line between the old, physical world and the modern.<\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-d03d563f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"504\" height=\"281\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/002_primalscream_kah_lrg.jpg\" alt=\"\" class=\"wp-image-310\" style=\"width:500px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/002_primalscream_kah_lrg.jpg 504w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/002_primalscream_kah_lrg-300x167.jpg 300w\" sizes=\"(max-width: 504px) 100vw, 504px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"504\" height=\"281\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/004_primalscream_kah_lrg.jpg\" alt=\"\" class=\"wp-image-311\" style=\"width:500px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/004_primalscream_kah_lrg.jpg 504w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/004_primalscream_kah_lrg-300x167.jpg 300w\" sizes=\"(max-width: 504px) 100vw, 504px\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">This collage piece shown below, which I have sourced to a work of House&#8217;s for independent print company Artomatic, is one that I will take particular inspiration for my game by. I want <em>Kinetic Panic<\/em> to have a similar <strong>collage-like<\/strong> feel, incorporating real photos into the backgrounds as well as including the realistic objects in the levels. The typographic symbols at the top are also a great touch and remind me of the logos and type made by <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/art-research-development\/\" data-type=\"post\" data-id=\"85\">The Designer&#8217;s Republic for <em>Wipeout<\/em><\/a>. I may create symbols for the different abilities in <em>Kinetic Panic<\/em> based off of this style.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"460\" height=\"614\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-23.png\" alt=\"\" class=\"wp-image-509\" style=\"width:345px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-23.png 460w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/12\/image-23-225x300.png 225w\" sizes=\"(max-width: 460px) 100vw, 460px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The way the images are cut out using choppy lines blends them perfectly into the inorganic, often minimalist backgrounds, something that might be a useful technique when designing artwork for my GDD.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After attending a talk on the WSA campus given by Matt Rice, co-founder of design studio Sennep, I was introduced to his beginnings in the graphic design world of the late 90&#8217;s and early 2000&#8217;s. As this was an inspiration for my game at the time I asked him what other particular designers and artists [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":311,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17,28],"tags":[14],"class_list":["post-292","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-research","category-semester-1","tag-art"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/292","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/comments?post=292"}],"version-history":[{"count":14,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/292\/revisions"}],"predecessor-version":[{"id":543,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/292\/revisions\/543"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media\/311"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media?parent=292"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/categories?post=292"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/tags?post=292"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}