{"id":640,"date":"2024-11-29T17:14:06","date_gmt":"2024-11-29T17:14:06","guid":{"rendered":"https:\/\/sites.wsagames.com\/pe1n23\/?p=640"},"modified":"2025-02-20T11:08:30","modified_gmt":"2025-02-20T11:08:30","slug":"sound-effect-development","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pe1n23\/sound-effect-development\/","title":{"rendered":"Sound Effect Development"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">As part of the Audio section of my GDD I wanted to include some sound effects, for example when collecting Energy pickups in the levels. I was particularly inspired by the sound of the collectible pickups in <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/research-inspirations-katamari-n-littlebigplanet\/\" data-type=\"post\" data-id=\"62\">N++<\/a>, as they are instantly recognizable for anyone who played that game in the past. However, I wanted all non-diegetic sound effects to be very unobstrusive as the visuals and music should take the forefront. For this task I used the audio software Ableton Live but these kinds of sounds can be easily remade in any decent software or synth.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Designing the Sound<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"734\" height=\"196\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-23.png\" alt=\"\" class=\"wp-image-647\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-23.png 734w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/image-23-300x80.png 300w\" sizes=\"(max-width: 734px) 100vw, 734px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I started off with a sine wave playing a simple chord of F#, G# and C#.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/energysharddraft1.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">After that I added a super short ping-pong delay (a.k.a an echo effect that goes from one ear to the other).<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/energysharddraft2.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Then, I added a sawtooth wave playing the same notes, slightly modulating the sine wave for a bit of edge.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/energysharddraft3.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This was good but needed a bit more tweaking to sound satisfying. I filtered out some of the high frequencies so the sound was less grating, but added in some white noise to play with every note to add some texture.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/energyshard-1.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This sounded great. Finally, I made a new variant that adds another note on top. This would play when an Energy Cluster is collected.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/energycluster.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">As discussed in my notes on the Game Audio<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As part of the Audio section of my GDD I wanted to include some sound effects, for example when collecting Energy pickups in the levels. I was particularly inspired by the sound of the collectible pickups in N++, as they are instantly recognizable for anyone who played that game in the past. However, I wanted [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":648,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[24,28],"tags":[],"class_list":["post-640","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-development","category-semester-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/640","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/comments?post=640"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/640\/revisions"}],"predecessor-version":[{"id":649,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/640\/revisions\/649"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media\/648"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media?parent=640"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/categories?post=640"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/tags?post=640"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}