{"id":693,"date":"2024-11-17T16:46:10","date_gmt":"2024-11-17T16:46:10","guid":{"rendered":"https:\/\/sites.wsagames.com\/pe1n23\/?p=693"},"modified":"2025-02-20T11:01:33","modified_gmt":"2025-02-20T11:01:33","slug":"artist-research-joshua-davis","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pe1n23\/artist-research-joshua-davis\/","title":{"rendered":"Artist Research: Joshua Davis"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">After happening upon the work of Joshua Davis while writing my <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/art-research-development\/\" data-type=\"post\" data-id=\"85\">art style research post<\/a>, I found it particularly inspiring to the art style I wanted for <em>Kinetic Panic<\/em>. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Near the beginning of his career in the late 90&#8217;s to the early 2000&#8217;s, Davis&#8217; work very much resembled the minimalist vector style that a lot of other graphic artists were pursuing at the time, including those working on games like <a href=\"https:\/\/sites.wsagames.com\/pe1n23\/research-inspirations-katamari-n-littlebigplanet\/\" data-type=\"post\" data-id=\"62\"><em>N , Wipeout<\/em> and <em>Rez<\/em><\/a>.<\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-d03d563f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"800\" height=\"800\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04.jpg\" alt=\"\" class=\"wp-image-694\" style=\"width:auto;height:400px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04.jpg 800w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04-300x300.jpg 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04-150x150.jpg 150w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2025\/01\/ps3_2_praystation_04-768x768.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"1000\" height=\"921\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/creative_review_06-1.jpg\" alt=\"\" class=\"wp-image-719\" style=\"width:auto;height:400px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/creative_review_06-1.jpg 1000w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/creative_review_06-1-300x276.jpg 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/creative_review_06-1-768x707.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The clean, bright look of the work on the left and the contrast between poppy and muted colours are particularly inspiring, and definitely could be considered for level colour schemes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Later on, in the mid 2000&#8217;s, Davis began to incorporate more of a playful, vibrant touch into this style, without looking tacky. In my research post I also mentioned the influence of the &#8220;superflat&#8221; art style on design at the time and this work can be seen as a fine example of this.<\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-d03d563f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img decoding=\"async\" width=\"687\" height=\"1000\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/02.jpg\" alt=\"\" class=\"wp-image-731\" style=\"width:auto;height:500px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/02.jpg 687w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/02-206x300.jpg 206w\" sizes=\"(max-width: 687px) 100vw, 687px\" \/><figcaption class=\"wp-element-caption\">Work for Anderson Ranch (2006)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"1000\" src=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/surface_magazine_postcard-1.jpg\" alt=\"\" class=\"wp-image-732\" style=\"width:auto;height:500px\" srcset=\"https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/surface_magazine_postcard-1.jpg 1000w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/surface_magazine_postcard-1-300x300.jpg 300w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/surface_magazine_postcard-1-150x150.jpg 150w, https:\/\/sites.wsagames.com\/pe1n23\/wp-content\/uploads\/sites\/10\/2024\/11\/surface_magazine_postcard-1-768x768.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption class=\"wp-element-caption\">Work for <em>Surface Magazine <\/em>(2003)<\/figcaption><\/figure>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Note the same style of both bold, saturated colours and muted tones, basic shapes, and thin outlines, but now with a lot more round forms and bubbly, playful compositions. The work on the left also features some paint splash lines, again for a more organic feel. Again, the use of shapes and colour here will inform the design of both my UI and the environments in my game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After happening upon the work of Joshua Davis while writing my art style research post, I found it particularly inspiring to the art style I wanted for Kinetic Panic. Near the beginning of his career in the late 90&#8217;s to the early 2000&#8217;s, Davis&#8217; work very much resembled the minimalist vector style that a lot [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":731,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17,28],"tags":[14],"class_list":["post-693","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-research","category-semester-1","tag-art"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/comments?post=693"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/693\/revisions"}],"predecessor-version":[{"id":742,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/posts\/693\/revisions\/742"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media\/731"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/media?parent=693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/categories?post=693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pe1n23\/wp-json\/wp\/v2\/tags?post=693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}