{"id":152,"date":"2026-10-26T19:48:18","date_gmt":"2026-10-26T19:48:18","guid":{"rendered":"https:\/\/sites.wsagames.com\/pl1a25\/?p=152"},"modified":"2026-10-26T19:50:11","modified_gmt":"2026-10-26T19:50:11","slug":"production-planning-market-analysis","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pl1a25\/2026\/10\/26\/production-planning-market-analysis\/","title":{"rendered":"Production Planning &amp; Market Analysis"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">1. Project Scope &amp; Production<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Backroom DoGoJo is an individual university project developed using Unreal Engine 5. The goal is to create a playable prototype that demonstrates the main gameplay systems, rather than a fully finished game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During the six-week project, I worked on concept development, gameplay prototyping, testing, and improvements based on feedback.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I used an existing first-person system and temporary assets to reduce development time and focus on the core mechanics. I also prioritised features that could be completed within the limited timeframe.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">2. Target Audience<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The game is mainly aimed at players who enjoy farming, creature collection, exploration, and building games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It may also appeal to players who are interested in the Backrooms but prefer a more relaxed experience rather than traditional horror gameplay.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">3. Market Analysis &amp; Positioning<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Games such as <em>Slime Rancher<\/em> demonstrate the appeal of creature farming and progression, while <em>Escape the Backrooms<\/em> focuses on exploration and survival in unsettling environments.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Backroom DoGoJo combines elements of these experiences with its own creature merging and money-generation systems.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Its main selling point is allowing players to gradually turn a frightening environment into a comfortable home through exploration, progression, and building.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"481\" src=\"https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-54-1024x481.png\" alt=\"\" class=\"wp-image-154\" srcset=\"https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-54-1024x481.png 1024w, https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-54-300x141.png 300w, https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-54-766x360.png 766w, https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-54-1536x722.png 1536w, https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-54-2048x962.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"552\" src=\"https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-55-1024x552.png\" alt=\"\" class=\"wp-image-156\" srcset=\"https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-55-1024x552.png 1024w, https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-55-300x162.png 300w, https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-55-768x414.png 768w, https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-55-1536x828.png 1536w, https:\/\/sites.wsagames.com\/pl1a25\/wp-content\/uploads\/sites\/95\/2026\/10\/image-55-2048x1104.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>1. Project Scope &amp; Production Backroom DoGoJo is an individual university project developed using Unreal Engine 5. The goal is to create a playable prototype that demonstrates the main gameplay systems, rather than a fully finished game. During the six-week project, I worked on concept development, gameplay prototyping, testing, and improvements based on feedback. I [&hellip;]<\/p>\n","protected":false},"author":75,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-152","post","type-post","status-publish","format-standard","hentry","category-production-planning-market-analysis"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/posts\/152","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/users\/75"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/comments?post=152"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/posts\/152\/revisions"}],"predecessor-version":[{"id":157,"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/posts\/152\/revisions\/157"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/media?parent=152"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/categories?post=152"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pl1a25\/wp-json\/wp\/v2\/tags?post=152"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}