{"id":1662,"date":"2026-05-20T20:43:56","date_gmt":"2026-05-20T20:43:56","guid":{"rendered":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/?p=1662"},"modified":"2026-05-20T21:58:08","modified_gmt":"2026-05-20T21:58:08","slug":"learning-outcomes-proof","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/2026\/05\/20\/learning-outcomes-proof\/","title":{"rendered":"Learning Outcomes &amp; Application"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Here is a table of the learning outcomes and where I believe I have hit them<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><\/td><td><\/td><td>Proof of outcome<\/td><\/tr><tr><td>A1<\/td><td>how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;<\/td><td>Mood boards for each island.<br>Polynesian research <br>Brainstorming overgrown island ideas.<br>Comic shots research<\/td><\/tr><tr><td>A2<\/td><td>industry processes, roles, and methods of games development and design thinking;<\/td><td>Asset pipeline section.<br>Sprint planning.<br>Prioritising difficult assets early.<br>Workflow reflections. <br>Production plans.<\/td><\/tr><tr><td>A3<\/td><td>how to promote a game to a public audience through social media and online.<\/td><td>Instagram promotion.<br>Linked in posts.<br>Stickers.<br>Trailer.<br>Promotional artwork.<\/td><\/tr><tr><td>B1<\/td><td>generate outcomes independently or collaboratively;<\/td><td>Character concepts + turnaround.<br>Tile sets.<br>Particle effects.<br>UI design.<br>Decorative assets.<\/td><\/tr><tr><td>B2<\/td><td><br>apply methods of enquiry and reflection to critically evaluate your ideas;<\/td><td>Mushroom redesigns.<br>Housing refining after EJ&#8217;s feedback.<br>Background blur testing.<br>UI experimentation.<br>Tile set corrections.<br>Refining old assets for cohesion.<\/td><\/tr><tr><td>B3<\/td><td>challenge the technical boundaries of your discipline;<\/td><td>Tile alignment issues.<br>9-slice UI learning.<br>Adapting assets for collisions and platforming.<br>Fixing readability problems.<br>Adjusting particle composition.<\/td><\/tr><tr><td>B4<\/td><td>show independent judgments and self-critique in the selection of materials, tools, techniques and processes;<\/td><td>EVERY sprint has a reflection.<br>Mini reflections after most tasks.<br>playtesting reflections.<br>Evaluating Insta vs LinkedIn<\/td><\/tr><tr><td>B5<\/td><td>question, review and evaluate personal strengths within industry roles and practices.<\/td><td>Reflecting on my initial anxiety with animation.<br>Managing scope constraints.<br>Adapting assets after testing.<br>Improving speed over time.<\/td><\/tr><tr><td>C1<\/td><td>where appropriate demonstrate interpersonal skills and the ability to work collaboratively;<\/td><td>Discord screenshots are found throughout the entirety of this portfolio.<br>Communicating ideas through sketches.<\/td><\/tr><tr><td>C2<\/td><td>manage your time effectively as an independent learner;<\/td><td>Meeting deadlines.<br>Prioritising assets.<br>Responding to scope limitations.<br>Adapting workload.<\/td><\/tr><tr><td>C3<\/td><td>demonstrate innovation in the application of knowledge to practice.<\/td><td>Work is separated in sprints for this website.<br>Tasks are separated by headers and separators for clarity.<\/td><\/tr><tr><td>D1<\/td><td>undertake and evaluate user testing of games prototypes;<\/td><td>Playtests,<br>Responding to feedback.<br>Observing players test the game and their reactions.<br>Asset implementation for testing.<\/td><\/tr><tr><td>D2<\/td><td>design and develop games products and methodologies appropriate to the contemporary games industry.<\/td><td>Understanding collisions and readability.<br>Asset implementation.<br>Sprite sheets.<br>Tile sets.<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Here is a table of the learning outcomes and where I believe I have hit them Proof of outcome A1 how to creatively integrate and employ a range of research approaches and technologies to realise your ideas; Mood boards for each island.Polynesian research Brainstorming overgrown island ideas.Comic shots research A2 industry processes, roles, and methods [&hellip;]<\/p>\n","protected":false},"author":29,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[40],"tags":[],"class_list":["post-1662","post","type-post","status-publish","format-standard","hentry","category-misc"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/posts\/1662","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/users\/29"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/comments?post=1662"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/posts\/1662\/revisions"}],"predecessor-version":[{"id":1668,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/posts\/1662\/revisions\/1668"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/media?parent=1662"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/categories?post=1662"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/tags?post=1662"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}