{"id":563,"date":"2025-11-25T02:50:31","date_gmt":"2025-11-25T02:50:31","guid":{"rendered":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/?p=563"},"modified":"2026-01-09T22:35:23","modified_gmt":"2026-01-09T22:35:23","slug":"idea-1-devotion-curator","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/2025\/11\/25\/idea-1-devotion-curator\/","title":{"rendered":"Prototype 1: &#8220;Devotion Curator&#8221;"},"content":{"rendered":"\n<h2 class=\"wp-block-heading has-text-align-center has-border-color has-tertiary-border-color has-background\" style=\"border-width:15px;border-radius:25px;background-color:#edabb800\">Devotion Curator: Developing into a concept<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Game was inspired from a comment I received from my previous presentation: &#8220;<strong>could play as an idol trying to hide from or avoid fans<\/strong>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Games similar to this concept:<\/strong> Dollmare, That&#8217;s Not My Neighbour.<\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-e4606f40 wp-block-group-is-layout-flex\">\n<p class=\"wp-block-paragraph\"><strong>Activity:<\/strong> Inspect gifts given to you using a variety of tools. Each tool has a different purpose, but they will have a cool down if overused.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Reward: <\/strong>Your company sends you emails the following day summarising your performance. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Opportunity: <\/strong>Mid game, the player will be given gifts that&#8217;re harder to inspect. Offers a new level of difficulty.<\/p>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of game loops, it doesn&#8217;t look that appealing. However, games such as &#8220;<em>That&#8217;s Not my Neighbour&#8221;<\/em>, the repetitiveness and increase of difficulty is what makes it so fun. For this reason, I believe it&#8217;ll make a great game loop:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"270\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-18-1024x270.png\" alt=\"\" class=\"wp-image-579\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-18-1024x270.png 1024w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-18-300x79.png 300w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-18-768x203.png 768w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-18-1536x405.png 1536w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-18.png 1661w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Prototyping process:<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I chose to do a Unity prototype, although it&#8217;s a software with a steep learning curb, it offers a lot of tutorials online. I struggled a lot with the creation of the prototype, but I had a very good support tech to help me (Ross :3)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Purpose of this prototype:<\/strong> Show the mechanics and show how one of the tools interact with the gift.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first thing I did was to draw very basic outlines of my prototype art. This didn&#8217;t have to be hard or overcomplicated, I went on Procreate and quickly drew some assets that will be used for this prototype.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"925\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-19-1024x925.png\" alt=\"\" class=\"wp-image-581\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-19-1024x925.png 1024w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-19-300x271.png 300w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-19-768x694.png 768w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-19-1536x1388.png 1536w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-19.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">All of these objects are separate , on different layers- this makes it easier for me to import into the scene as assets and move around.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"735\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-20-1024x735.png\" alt=\"\" class=\"wp-image-582\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-20-1024x735.png 1024w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-20-300x215.png 300w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-20-768x552.png 768w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-20-1536x1103.png 1536w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-20.png 1913w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Once I had imported the assets, I worked on the point and click script, which only really needed to be applied to 3 objects: the magnifying glass, the gift box and the teddy bear on the inside.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"940\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-21-1024x940.png\" alt=\"\" class=\"wp-image-583\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-21-1024x940.png 1024w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-21-300x275.png 300w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-21-768x705.png 768w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-21.png 1174w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Once I had imported the assets, I worked on the point and click script, which only really needed to be applied to 3 objects: the magnifying glass, the gift box and the teddy bear on the inside.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I used this tutorial to help me out: <a href=\"https:\/\/discussions.unity.com\/t\/implement-a-drag-and-drop-script-with-c\/472635\">https:\/\/discussions.unity.com\/t\/implement-a-drag-and-drop-script-with-c\/472635<\/a><\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Once that was done, I asked Ross to help me with the magnifying glass. With this asset, I wanted the magnifying glass to zoom into the gift and it should look bigger. If it&#8217;s a bad gift, there should be some stitch marks (specifically for the plushies) as it implies that someone has tried to stuff something bad in there.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Simple Magnifying glass feature for 2D game made with Unity software\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/UJ4w5V5aTP4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I looked at this video, but Ross did most of the implementation. <\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"860\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-22-860x1024.png\" alt=\"\" class=\"wp-image-584\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-22-860x1024.png 860w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-22-252x300.png 252w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-22-768x915.png 768w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-22.png 889w\" sizes=\"(max-width: 860px) 100vw, 860px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"882\" height=\"495\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-23.png\" alt=\"\" class=\"wp-image-585\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-23.png 882w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-23-300x168.png 300w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-23-768x431.png 768w\" sizes=\"(max-width: 882px) 100vw, 882px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">I tried to pay close attention, even though I didn&#8217;t know much of what was going on. But after reviewing this video, it looked like he was applying a mask to the glass of the magnifier, duplicated the plushie and made it bigger. He then made the bigger plushie only visible inside of the mask, making it only visible when the magnifier is directly above it:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"676\" height=\"799\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-24.png\" alt=\"\" class=\"wp-image-586\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-24.png 676w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-24-254x300.png 254w\" sizes=\"(max-width: 676px) 100vw, 676px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I wanted to try scripting by myself and understand the layout of Unity. So, I decided to script something easy and digestible for me. That for me was a click to fall script, which would be applied to the cover of the gift box.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">First thing I did was to apply the the click and drag script to the asset and began to script the click to fall.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"631\" height=\"802\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-25.png\" alt=\"\" class=\"wp-image-587\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-25.png 631w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-25-236x300.png 236w\" sizes=\"(max-width: 631px) 100vw, 631px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Quite a small task, but I&#8217;m glad it worked in the end!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the last scripts which involved the use of the conveyer belt for approval and the bin for disposal, I asked Ejay to help me in his free time. <\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p class=\"wp-block-paragraph\">Script for Conveyer belt:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This script detects when the plushie &#8220;touches&#8221; the conveyer belt. Once it touched the conveyer belt, it starts a coroutine, which makes the plushie slide to the right side of the screen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once it&#8217;s gone from the screen, it disposes the object.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"864\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-28-864x1024.png\" alt=\"\" class=\"wp-image-590\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-28-864x1024.png 864w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-28-253x300.png 253w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-28-768x911.png 768w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-28.png 1163w\" sizes=\"(max-width: 864px) 100vw, 864px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"920\" height=\"672\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-29.png\" alt=\"\" class=\"wp-image-591\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-29.png 920w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-29-300x219.png 300w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-29-768x561.png 768w\" sizes=\"(max-width: 920px) 100vw, 920px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p class=\"wp-block-paragraph\">Script for bin:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This script detects when the plushie touches the bin outline. It checks if the plushie is tagged with &#8220;toy&#8221; then it destroys the object.<\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">He also kindly scripted a script involving the plushie, so when it moves to the right side of the screen, it becomes smaller, fitting onto the conveyer belt.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p class=\"wp-block-paragraph\">Script for toy scaler:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this script, it detects if the object is inside a 2D trigger. The &#8220;area&#8221; that the plushie touches or is inside of, makes the plush shrink in size. But if plush is outside of the area, it becomes bigger.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"827\" height=\"696\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image_2025-11-29_030557356.png\" alt=\"\" class=\"wp-image-592\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image_2025-11-29_030557356.png 827w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image_2025-11-29_030557356-300x252.png 300w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image_2025-11-29_030557356-768x646.png 768w\" sizes=\"(max-width: 827px) 100vw, 827px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Prototype video:<\/h2>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1440 \/ 1080;\" width=\"1440\" controls src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/idea1p3-Made-with-Clipchamp.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I was really happy with the outcome! It&#8217;s simple, but it shows the concept of the game without much visual input. I also added some factory noises as I thought it was fitting for the atmosphere.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Concept art:<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">For the concept art, I wanted to show something fairly simple. I drew the outline of a plushie and coloured it in lightly- trying to avoid &#8220;harsh&#8221; shading. <\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"588\" height=\"720\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image_2025-11-29_032047525.png\" alt=\"\" class=\"wp-image-595\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image_2025-11-29_032047525.png 588w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image_2025-11-29_032047525-245x300.png 245w\" sizes=\"(max-width: 588px) 100vw, 588px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\">For the direction of the concept art, I was heavily inspired by games such as <em>How Are Fish Made<\/em> and<strong><em> <\/em><\/strong><em>Buckshot Roulette.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These games are 3D but it the textures are pixelated, making it look low quality- which is something that has drawn me to the art style a lot.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For this concept, I looked at a tutorial on how dithering works and played around with posterization to make the colours look more chaotic.<\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">I used this tutorial on how dithering works. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Master the Pixelated Dithered Effect in Photoshop!\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/9XJiojbALv4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Finished concept:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"817\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-30-817x1024.png\" alt=\"\" class=\"wp-image-596\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-30-817x1024.png 817w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-30-239x300.png 239w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-30-768x963.png 768w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-30-1225x1536.png 1225w, https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-content\/uploads\/sites\/40\/2025\/11\/image-30.png 1308w\" sizes=\"(max-width: 817px) 100vw, 817px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><mark style=\"background-color:#b5badc\" class=\"has-inline-color\">Thoughts and takeaways<\/mark><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">For this concept, I wish that I hadn&#8217;t made the shading too light. I think that the dithering would&#8217;ve looked better if the contrast was greater. However, the posterization and playing around with different areas of the plush&#8217;s colours made it look the way I had intended.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Devotion Curator: Developing into a concept Game was inspired from a comment I received from my previous presentation: &#8220;could play as an idol trying to hide from or avoid fans&#8220; Games similar to this concept: Dollmare, That&#8217;s Not My Neighbour. Activity: Inspect gifts given to you using a variety of tools. Each tool has a [&hellip;]<\/p>\n","protected":false},"author":29,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[],"class_list":["post-563","post","type-post","status-publish","format-standard","hentry","category-phase-3"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/posts\/563","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/users\/29"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/comments?post=563"}],"version-history":[{"count":9,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/posts\/563\/revisions"}],"predecessor-version":[{"id":1064,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/posts\/563\/revisions\/1064"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/media?parent=563"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/categories?post=563"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23-yr3\/wp-json\/wp\/v2\/tags?post=563"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}