{"id":139,"date":"2024-11-03T18:38:43","date_gmt":"2024-11-03T18:38:43","guid":{"rendered":"https:\/\/sites.wsagames.com\/pv2g23\/?p=139"},"modified":"2024-11-22T20:45:27","modified_gmt":"2024-11-22T20:45:27","slug":"week-3-concept-art","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pv2g23\/2024\/11\/03\/week-3-concept-art\/","title":{"rendered":"Week 3 &#8211; Concept Art"},"content":{"rendered":"\n<h2 class=\"wp-block-heading has-large-font-size\">Articulating Essential Experience<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In this workshop, we focused on looking into our essential experience and and further developing them into a more sophisticated idea(s).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After giving us time to produce a mind map of our game theme for this semester, it was time to start thinking about our game&#8217;s essential experience more in depth. This workshop explores what we want to express in our games and how we will do that.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first thing we were told to think about was what type of experience we&#8217;d want to give and a verb. E.G. To have the&nbsp;feeling&nbsp;of&nbsp;overcoming demons&nbsp;from an unbalance environment. To&nbsp;make&nbsp;the player&nbsp;thoughtfully consider&nbsp;certain aspects of life. At this point in time, I hadn&#8217;t nailed down the main events in my game but I did know for certain that I wanted to make a psychological horror game. In these types of games, it&#8217;s common for the player to feel a sense of&nbsp;dread.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What do you feel when you look at these images?&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1000\" height=\"672\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-7.png\" alt=\"\" class=\"wp-image-246\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-7.png 1000w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-7-300x202.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-7-768x516.png 768w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When coming up with your game&#8217;s essential experience, think about these questions:<\/strong>&nbsp;<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>What is the experience?&nbsp;<\/li>\n\n\n\n<li>What is essential for that experience?&nbsp;<\/li>\n\n\n\n<li>How can my game capture that essence?&nbsp;<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Activity 1: Behaviours and experiences&nbsp;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this exercise we needed to use physical materials and write down what we want our players to experience&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">IMAGE HERE \u2013 I want my player to feel a sense of unease and pity&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What do I know about feeling these emotions? But first, let&#8217;s define these emotions; When a player feels unease, they might feel uncomfortable with a certain event or a character and when a player feels pity, they can empathise with a character and understand why they have chosen a certain path. The factors that influence these emotions are the storyline, events that take place, and the characters. The smaller things that some may not think about too much in depth are the sounds, or lack thereof and perhaps small decorations in the background. One thing I want to research in depth is my essential experience; When I start doing it, I may want to ask myself, why do people feel unease in certain situations and ask myself, when have I ever felt pity for something or someone?&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Activity 2: Emotion wheel<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"796\" height=\"703\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-13.png\" alt=\"\" class=\"wp-image-272\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-13.png 796w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-13-300x265.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-13-768x678.png 768w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">We were also given out a handout of&nbsp;Dr.&nbsp;Robert Plutchik&#8217;s Wheel of Emotions. This image shows a wheel of different emotions that fan out into other emotions. After looking at this diagram, we were instructed to write down what our essential experience is on a post it note and stick it on a grid with 4 different emotion states at the points.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"908\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-14-1024x908.png\" alt=\"\" class=\"wp-image-274\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-14-1024x908.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-14-300x266.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-14-768x681.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-14.png 1487w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Activity 3:&nbsp;Play&nbsp;structures&nbsp;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At this part of the lesson, we started to look at play structures and how we can apply this to our essential experience. Pay structures and a metaphor for level design that can assist a variety of play.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"945\" height=\"959\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-06_001718653.png\" alt=\"\" class=\"wp-image-245\" style=\"width:869px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-06_001718653.png 945w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-06_001718653-296x300.png 296w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-06_001718653-768x779.png 768w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"755\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-15-1024x755.png\" alt=\"\" class=\"wp-image-275\" style=\"width:869px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-15-1024x755.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-15-300x221.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-15-768x566.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-15.png 1244w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\" \/>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\"><strong>Concept art<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On Thursday we looked at concept art and were given tips about concept art before we start producing it ourselves. In art, there is so much more to art than technical ability, as artist we need to remember:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Having a wide knowledge of different visual styes and their affective power will serve us greatly<\/li>\n\n\n\n<li>Texture, colours and shapes all have meaning and their own roles to play in your pieces<\/li>\n\n\n\n<li>Leaning into collages is a great way to present your work, references will still need to be carefully selected.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">There are also different ways to produce reference sheets for your character:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"879\" height=\"598\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-8.png\" alt=\"\" class=\"wp-image-249\" style=\"width:875px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-8.png 879w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-8-300x204.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-8-768x522.png 768w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Reference sheets are very important to an artist, especially if the concept is outlandish and fantasy based. When I produce character art \/ general concepts my first instinct is to head over to Pinterest and stick them on a PureRef document, mainly when I&#8217;m on my computer and need  body pose refs. I have done many pieces of work where I did not have references and the art piece would always take very long, the end product would also not look its best. In conclusion, reference sheets should be made with careful consideration and not images you randomly find, sometimes reference sheets take a while to make and that&#8217;s ok! Reference sheets give you the power as an artist to elevate your work further, it can help with anatomy, colours and perspective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Examples of concept art:<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"572\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-9-1024x572.png\" alt=\"\" class=\"wp-image-250\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-9-1024x572.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-9-300x168.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-9-768x429.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-9.png 1429w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"569\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-10-1024x569.png\" alt=\"\" class=\"wp-image-251\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-10-1024x569.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-10-300x167.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-10-768x427.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-10.png 1427w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Colour language<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The last thing we looked at today was colour language and how important colours are to pieces.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"510\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-11-1024x510.png\" alt=\"\" class=\"wp-image-252\" style=\"width:860px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-11-1024x510.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-11-300x149.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-11-768x382.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-11.png 1434w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Articulating Essential Experience In this workshop, we focused on looking into our essential experience and and further developing them into a more sophisticated idea(s). After giving us time to produce a mind map of our game theme for this semester, it was time to start thinking about our game&#8217;s essential experience more in depth. This &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/pv2g23\/2024\/11\/03\/week-3-concept-art\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 3 &#8211; Concept Art&#8221;<\/span><\/a><\/p>\n","protected":false},"author":29,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-139","post","type-post","status-publish","format-standard","hentry","category-weekly-log"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/139","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/users\/29"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/comments?post=139"}],"version-history":[{"count":9,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/139\/revisions"}],"predecessor-version":[{"id":415,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/139\/revisions\/415"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/media?parent=139"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/categories?post=139"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/tags?post=139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}