{"id":320,"date":"2024-11-12T15:48:00","date_gmt":"2024-11-12T15:48:00","guid":{"rendered":"https:\/\/sites.wsagames.com\/pv2g23\/?p=320"},"modified":"2025-01-09T00:18:21","modified_gmt":"2025-01-09T00:18:21","slug":"3-game-pillars","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pv2g23\/2024\/11\/12\/3-game-pillars\/","title":{"rendered":"Game Pillars Plan"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">From week 6, I had received information that I didn&#8217;t consider about implementing in my game, one of the things I had learnt was game pillars. In Venny&#8217;s lecture, she had emphasised that game pillars are a set of core principles and outlines that are fixed at the beginning of a game. and it usually consists of 3-5 pillars; However, seeming as this is our first time creating our own pillars, we needed to stick to the minimum, which is 3.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whilst researching this topic, I was scanning different websites to help me collect information, then I found some resources from GitHub. On this page, it explains what game pillars are and it lists the game pillars of the most popular games. In the tables below, I have shown what the game pillars are in these games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The Last of Us <\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"315\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-22_222025302-1024x315.png\" alt=\"\" class=\"wp-image-440\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-22_222025302-1024x315.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-22_222025302-300x92.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-22_222025302-768x236.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-22_222025302-850x261.png 850w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image_2024-11-22_222025302.png 1311w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Legend of Zelda: Breath of the Wild<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"351\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-37-1024x351.png\" alt=\"\" class=\"wp-image-441\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-37-1024x351.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-37-300x103.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-37-768x263.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-37-850x292.png 850w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-37.png 1198w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>GitHub <\/em>(n.d.)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What makes a bad game pillar?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Empty words:<\/strong> For your game, do NOT make a concept like &#8220;make a funny game&#8221; or &#8220;a game that sells itself&#8221;. To fix this problem, you need to be more direct with what you want in your game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Tasks<\/strong>: When coming up with your game pillars, do NOT establish a task as a game pillar. Your game pillars  need to be a simple concept or word(s)- never a task. E.G a pillar that describes an &#8220;accessible mini map&#8221; direct the attention on that game mechanic. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Technical concepts:<\/strong> Similar to tasks, technical concepts are bad examples of game pillars. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>GitHub <\/em>(n.d.)<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"980\" height=\"432\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-38.png\" alt=\"\" class=\"wp-image-444\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-38.png 980w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-38-300x132.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-38-768x339.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-38-850x375.png 850w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Things to remember when making the game pillars<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Loyalty<\/strong>: When you establish your game pillars, you need to remember them, and stick to them. Otherwise, you can completely de-rail from the original concept completely.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Enough is great!:<\/strong> If there are too many changes in the design, there won&#8217;t be enough time to execute the product. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Relevance<\/strong>: If you&#8217;re adding a new concept just because you think it&#8217;s &#8220;cool&#8221;, stop and think; si this relevant to my work? If not, it might be a bad idea.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Don&#8217;t mess up something that works<\/strong>: If you already have working game pillars and thinking of adding or completely changing it, you may ruin the game play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ask two questions<\/strong>: Will this mechanic fir the idea? Does it satisfy the game pillars? If the answer is no to both of these questions, it&#8217;s best not to put them in.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>GitHub <\/em>(n.d.)<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">Developing my game pillars<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before I dove straight into making my game pillars, I listed down the main principles of my game:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"447\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-39-1024x447.png\" alt=\"\" class=\"wp-image-451\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-39-1024x447.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-39-300x131.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-39-768x335.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-39-1536x670.png 1536w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-39-2048x894.png 2048w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-39-850x371.png 850w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Eventually I settled with the following 3 pillars: <strong>Rich plot and character driven story telling, explore and unlock, psychological horror and deceptive tones.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"962\" height=\"470\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-40.png\" alt=\"\" class=\"wp-image-454\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-40.png 962w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-40-300x147.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-40-768x375.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/11\/image-40-850x415.png 850w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>From week 6, I had received information that I didn&#8217;t consider about implementing in my game, one of the things I had learnt was game pillars. In Venny&#8217;s lecture, she had emphasised that game pillars are a set of core principles and outlines that are fixed at the beginning of a game. and it usually &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/pv2g23\/2024\/11\/12\/3-game-pillars\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Pillars Plan&#8221;<\/span><\/a><\/p>\n","protected":false},"author":29,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-320","post","type-post","status-publish","format-standard","hentry","category-ideas-iteration"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/320","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/users\/29"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/comments?post=320"}],"version-history":[{"count":10,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/320\/revisions"}],"predecessor-version":[{"id":1009,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/320\/revisions\/1009"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/media?parent=320"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/categories?post=320"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/tags?post=320"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}