{"id":657,"date":"2024-12-05T14:42:09","date_gmt":"2024-12-05T14:42:09","guid":{"rendered":"https:\/\/sites.wsagames.com\/pv2g23\/?p=657"},"modified":"2024-12-27T01:09:25","modified_gmt":"2024-12-27T01:09:25","slug":"stealth-and-sanity","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/pv2g23\/2024\/12\/05\/stealth-and-sanity\/","title":{"rendered":"Stealth and Sanity"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">One of the mechanics that will be introduced mid game to keep the game play refreshed, is stealth and sanity. The stealth bar is a way to keep the horror elements whilst also challenging the player.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1019\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-7-1019x1024.png\" alt=\"\" class=\"wp-image-661\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-7-1019x1024.png 1019w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-7-300x300.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-7-150x150.png 150w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-7-768x772.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-7-100x100.png 100w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-7.png 1496w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Stealth <\/strong>is mechanic that requires the player to sneak around the enemy entity, in this case, the audience member. If the player:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Walks or runs past them <\/li>\n\n\n\n<li>Lets go of the sneak key<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The audience member will lunge towards them with great speed and jump scare them, consequently killing the player &#8211; this is called a dead end.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Sanity bar affects, remedies and <\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The sanity bar is out of 100%, when an audience member lunges towards you, your sanity goes down by 10% and when you&#8217;re hiding from the ring master, your sanity goes down continuously by 1% until he leaves the room.  The player is alerted on their screen if the ring master is coming. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If the player messes up the mini game once, the ring master gets suspicious and stays a bit longer. <\/li>\n\n\n\n<li>If the player makes 2 mistakes, the ring master will catch you, leading to the player having a dead end.<\/li>\n\n\n\n<li>If the player fails to find a hiding spot, the ring master will catch them resulting in a dead end.<\/li>\n\n\n\n<li>It&#8217;s important to note that the player can&#8217;t die during the controlled breathing game, if their sanity reaches 1%, it stays that way until the end of the game. Once it does reach 1% however, the ring master leaves after 10 seconds or so.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"881\" height=\"810\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-8.png\" alt=\"\" class=\"wp-image-666\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-8.png 881w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-8-300x276.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-8-768x706.png 768w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If the sanity bar reaches below 80%, the player will star to see the world a lot differently, their interactions with NPCs seem more cold and distant and the screen changes slightly as well. If the sanity bar reaches 30% or lower, the NPCs have more aggressive dialogues- some may even break the 4th wall, calling out the player behind the screen. The UI also changes slightly as well to match the current state of the protagonist.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are a few remedies to combat the loss of sanity; <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The player can buy carnival food, this restores a tiny bit of sanity<\/li>\n\n\n\n<li>The player can go to the medical tent to get treatment which recovers a lot of sanity, but this is expensive. <\/li>\n\n\n\n<li>Once the player reaches a certain friendship threshold with one of the main NPCs, they will be able to unlock a recipe that restores a decent amount of sanity. However, the player will need certain ingredients to make this.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"836\" src=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-9-1024x836.png\" alt=\"\" class=\"wp-image-668\" srcset=\"https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-9-1024x836.png 1024w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-9-300x245.png 300w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-9-768x627.png 768w, https:\/\/sites.wsagames.com\/pv2g23\/wp-content\/uploads\/sites\/28\/2024\/12\/image-9.png 1187w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>One of the mechanics that will be introduced mid game to keep the game play refreshed, is stealth and sanity. The stealth bar is a way to keep the horror elements whilst also challenging the player. Stealth is mechanic that requires the player to sneak around the enemy entity, in this case, the audience member. &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/pv2g23\/2024\/12\/05\/stealth-and-sanity\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Stealth and Sanity&#8221;<\/span><\/a><\/p>\n","protected":false},"author":29,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[43],"tags":[],"class_list":["post-657","post","type-post","status-publish","format-standard","hentry","category-gameplay-and-mechanics"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/657","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/users\/29"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/comments?post=657"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/657\/revisions"}],"predecessor-version":[{"id":669,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/posts\/657\/revisions\/669"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/media?parent=657"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/categories?post=657"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/pv2g23\/wp-json\/wp\/v2\/tags?post=657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}