{"id":116,"date":"2026-10-05T21:55:40","date_gmt":"2026-10-05T21:55:40","guid":{"rendered":"https:\/\/sites.wsagames.com\/rc1g25\/?p=116"},"modified":"2026-10-29T19:42:58","modified_gmt":"2026-10-29T19:42:58","slug":"week-3","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rc1g25\/2026\/10\/05\/week-3\/","title":{"rendered":"Week 3"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">At the start of week three I had a 1-1 session with Jordan how gave me some feedback and told me what I was doing was on track. He said that I would show more of my prototype as the development was being completed whilst not having as much of it on my WordPress. He also advised that I should document any sessions with Ross here, which I have done below. Apart from that just to continue working on my prototypes.<br><br>I also started looking at game pillars for my game as well as gameplay on my Miro board. Thinking of ideas after the presentation, I also looked up on game loops and what would be the loop of the game. I also did the reverse on games to see if they work both ways.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"494\" src=\"https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-7-1024x494.png\" alt=\"\" class=\"wp-image-144\" srcset=\"https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-7-1024x494.png 1024w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-7-300x145.png 300w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-7-767x370.png 767w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-7-1536x741.png 1536w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-7.png 1917w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"402\" src=\"https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-75-1024x402.png\" alt=\"\" class=\"wp-image-268\" srcset=\"https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-75-1024x402.png 1024w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-75-300x118.png 300w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-75-766x301.png 766w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-75-1536x603.png 1536w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-75-2048x804.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Game pillars:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a rush <br><br>Making split decisions on how to solve a procedurally generated puzzle and having fast movement with your mouse cursor, when it is your turn you are under-stress. There&#8217;s no time to plan perfectly.<br>Reverse: Slow well thought out games like chess are not procedurally generated. There&#8217;s no time to plan perfectly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Trial and error<br><br>The game isn\u2019t 100% clear or the same at every point and you will be confused and have to figure out on the second or third try.<br>Reverse : People enjoy doing things with a clear goal to the best of their ability.<br><br>Two steps forward one step back<br><br>Taking your time as you go to do something to push your opponent back in their progression of the game will most likely be beneficial in the long run. It is about beating your opponent not the clock.<br>Reverse : Helping each other would be good in a co-op game where you work together.&nbsp;<strong><strong><br><\/strong><br><\/strong>On Thursday I got help from a session with Ross, and continued working on my prototype which I had started on earlier in the week. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"763\" src=\"https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-8-1024x763.png\" alt=\"\" class=\"wp-image-147\" srcset=\"https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-8-1024x763.png 1024w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-8-300x223.png 300w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-8-767x571.png 767w, https:\/\/sites.wsagames.com\/rc1g25\/wp-content\/uploads\/sites\/88\/2026\/10\/image-8.png 1492w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In this session we got the main cursor mechanic for the game working and managed to get the cursor moving. <br><br>Below is the version of the code we wrote in the session which is later changed in the game:<br><br>extends Sprite2D<br>\t<br>\t<br>var currentController;<br># 1 = player 1, 2 = player 2<br>\t\t<br># Called when the node enters the scene tree for the first time.<br>func _ready() -&gt; void:<br>\tInput.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)<br>\tpass # Replace with function body.<br><br><br># Called every frame. &#8216;delta&#8217; is the elapsed time since the previous frame.<br>func _process(delta: float) -&gt; void:<br>\tif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):<br>\t\tposition = get_global_mouse_position()<br>\t\t# change sprite<br>\t\tprint(&#8220;Left Click&#8221;)<br>\tif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):<br>\t\tposition = get_global_mouse_position()<br>\t\tprint(&#8220;Right Click&#8221;)\t<br><br>\tpass<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I then at the week 3 CRIT presented an early version of the prototype for Mice Hackers, where I got very positive feedback. People said that it was a good idea. I also got great feedback from the class saying things that I should take into consideration, such as the game should be a little more nonchalant and you should be a bit more confused on how to hack into the computer, which is something I will implement maybe into the idea of the game or the pitch deck. I also managed to help my peers understand more about the game.<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At the start of week three I had a 1-1 session with Jordan how gave me some feedback and told me what I was doing was on track. He said that I would show more of my prototype as the development was being completed whilst not having as much of it on my WordPress. He [&hellip;]<\/p>\n","protected":false},"author":68,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-116","post","type-post","status-publish","format-standard","hentry","category-weekly-development"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/posts\/116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/users\/68"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/comments?post=116"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/posts\/116\/revisions"}],"predecessor-version":[{"id":269,"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/posts\/116\/revisions\/269"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/media?parent=116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/categories?post=116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rc1g25\/wp-json\/wp\/v2\/tags?post=116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}