{"id":1346,"date":"2025-03-03T11:38:08","date_gmt":"2025-03-03T11:38:08","guid":{"rendered":"https:\/\/sites.wsagames.com\/rf2g23\/?p=1346"},"modified":"2025-05-15T10:00:47","modified_gmt":"2025-05-15T10:00:47","slug":"team-meeting-6","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rf2g23\/2025\/03\/03\/team-meeting-6\/","title":{"rendered":"Lessons 11+12"},"content":{"rendered":"\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:clamp(50.171px, 3.136rem + ((1vw - 3.2px) * 3.114), 100px);\">\u22c5\u2500\u22b1\u2727\u2727\u2727\u22b0\u2500\u22c5<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Monday 3rd March<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">Today we received a guest lecture from Louis Torres Tailfer, a programmer and Unity engineer working at a studio called Maze Theory. He spoke about his previous experience in the games industry, the challenges he faced and his responsibilities as a Unity engineer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Unity engineer responsibilities: <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Feature Dev, Backend Dev, Bug fixer, Designer (working on things the designer may not have time for). <\/li>\n\n\n\n<li>50\/50 amount of time spent in Unity and in code. <\/li>\n\n\n\n<li>Help colleagues and provide solutions for issues they might have in the project (toolmaking for colleagues &#8211; not players).<\/li>\n\n\n\n<li>Design systems e.g. localisation, different platforms.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">General advice:<\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">Research can provide different options for interactivity, learning something you might not have considered before. <\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">Working in a studio allows you to use a library of code &#8211; code created for other games stored for future use if required.<\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">Programmers and designers should both understand the goals and limitations of the game they are creating. <\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">Programming as an artistic medium: Shader art &#8211; Using programming to create something visually beautiful. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Recommendations:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Start small<\/li>\n\n\n\n<li>Stay open-minded<\/li>\n\n\n\n<li>Take inspiration from anywhere, even from non-video game sources<\/li>\n\n\n\n<li>Find the solution that works for you<\/li>\n\n\n\n<li>Hone your craft<\/li>\n\n\n\n<li>Take pride in your craft<\/li>\n\n\n\n<li>Have fun<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">On Monday we also planned what we would work on in the upcoming weeks before our playtest.<\/p>\n\n\n\n<figure class=\"wp-block-image alignwide size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"552\" src=\"https:\/\/sites.wsagames.com\/rf2g23\/wp-content\/uploads\/sites\/11\/2025\/03\/image-130-1024x552.png\" alt=\"\" class=\"wp-image-1933\" srcset=\"https:\/\/sites.wsagames.com\/rf2g23\/wp-content\/uploads\/sites\/11\/2025\/03\/image-130-1024x552.png 1024w, https:\/\/sites.wsagames.com\/rf2g23\/wp-content\/uploads\/sites\/11\/2025\/03\/image-130-300x162.png 300w, https:\/\/sites.wsagames.com\/rf2g23\/wp-content\/uploads\/sites\/11\/2025\/03\/image-130-768x414.png 768w, https:\/\/sites.wsagames.com\/rf2g23\/wp-content\/uploads\/sites\/11\/2025\/03\/image-130.png 1234w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This timetable was taken from our group blog where you can find more information on our planning:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-those-left-behind wp-block-embed-those-left-behind\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"lLekp1jil6\"><a href=\"https:\/\/sites.wsagames.com\/thoseleftbehind\/2025\/03\/03\/week-6\/\">Week 6 &#8211; Preparations<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Week 6 &#8211; Preparations&#8221; &#8212; Those Left Behind\" src=\"https:\/\/sites.wsagames.com\/thoseleftbehind\/2025\/03\/03\/week-6\/embed\/#?secret=5pJwqjtj7K#?secret=lLekp1jil6\" data-secret=\"lLekp1jil6\" width=\"500\" height=\"282\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">My jobs were to finish the survivor camp background, and the resource camp assets.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:clamp(39.963px, 2.498rem + ((1vw - 3.2px) * 2.19), 75px);\">\u22c5\u2500\u22b1\u2727\u2727\u2727\u22b0\u2500\u22c5<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Thursday 6th March<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On Thursday we had a check up with Sophie and Vanissa to discuss how the project was going, and if we thought we would be ready for the playtest. A few group members felt their workload was unbalanced compared to others, and felt they needed more things to do but didn&#8217;t know what. In the end, Joe passed on his UI tasks to Anna, and Gabi would make character animations, so the dialogue scenes would feel more natural.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With new tasks laid out, we put shifted our focus towards preparing for the playtest.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">End of week 6 \ud83d\ude1b<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:clamp(39.963px, 2.498rem + ((1vw - 3.2px) * 2.19), 75px);\">\u22c5\u2500\u22b1\u2727\u2727\u2727\u22b0\u2500\u22c5<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Shared blog post:<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-those-left-behind wp-block-embed-those-left-behind\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"lLekp1jil6\"><a href=\"https:\/\/sites.wsagames.com\/thoseleftbehind\/2025\/03\/03\/week-6\/\">Week 6 &#8211; Preparations<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Week 6 &#8211; Preparations&#8221; &#8212; Those Left Behind\" src=\"https:\/\/sites.wsagames.com\/thoseleftbehind\/2025\/03\/03\/week-6\/embed\/#?secret=5pJwqjtj7K#?secret=lLekp1jil6\" data-secret=\"lLekp1jil6\" width=\"500\" height=\"282\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:clamp(50.171px, 3.136rem + ((1vw - 3.2px) * 3.114), 100px);\">\u22c5\u2500\u22b1\u2727\u2727\u2727\u22b0\u2500\u22c5<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u22c5\u2500\u22b1\u2727\u2727\u2727\u22b0\u2500\u22c5 Monday 3rd March Today we received a guest lecture from Louis Torres Tailfer, a programmer and Unity engineer working at a studio called Maze Theory. He spoke about his previous experience in the games industry, the challenges he faced and his responsibilities as a Unity engineer. Unity engineer responsibilities: General advice: Research can provide [&hellip;]<\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1346","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/posts\/1346","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/comments?post=1346"}],"version-history":[{"count":6,"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/posts\/1346\/revisions"}],"predecessor-version":[{"id":1934,"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/posts\/1346\/revisions\/1934"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/media?parent=1346"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/categories?post=1346"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rf2g23\/wp-json\/wp\/v2\/tags?post=1346"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}