Professional Contexts 6 ₊ ⊹

Breaking into the industry:

  • Role junior role :
    • challenging Programming
    • Real Industry experience creating gmaes
    • Networking
    • Using industry software
    • Small studio
    • Using Unity professionally
    • Left after 3 months
  • Role : Artist & Designer :
    • Very small team: 3 people
    • More art focused different role
    • Indie dev experience
    • started to figure out my career path
    • Applied for a senior JavaScript developer role!
  • Mediatonic : role junior Tech artist:
    • First role as a Tech artist
    • working in a large studio 300+
    • Working across different teams
    • More software!
    • UI and a bit of tooling
    • Imposter syndrome
    • First cancelled game
  • Epic games : Tech artist
    • Live service AAA games
    • Found a love for tooling
    • Building core skills
    • Cross platform development
    • Shaders!
    • Optimisation
    • Lighting
  • Epic games : Fortnite
    • Learning a completely new engine
    • Using unreal Engine 5 professionally

Software :

  • Slack
  • Perforce

Interview :

  • “what’s the most important aspect of designing a game”
  • “Give me and example of a hard problem, you had to solve and how you overcame it”
  • “How would you do this differently?”
  • “If you get stuck on a task, what’s the next step you would take?”
  • “technical tasks: Finish the code, create some UI, Fix this bug, etc”

What is tech art : A combination of artists and programmers who work in video game development

  • Effects artist responsibilities
  • Technical animator
  • Environment tech artist
  • Audio tech artist
  • UI tech artist
  • Performance & Optimization
  • Tools programmer
  • Shader programmer

Advice for aspiring tech artist:

  • Find your favourite aspect of tech art and become a specialist
  • prepare to take on different challenges each day
  • Keep up with new tech and constantly learn
  • Work on personal projects with your free time

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