Breaking into the industry:
- Role junior role :
- challenging Programming
- Real Industry experience creating gmaes
- Networking
- Using industry software
- Small studio
- Using Unity professionally
- Left after 3 months
- Role : Artist & Designer :
- Very small team: 3 people
- More art focused different role
- Indie dev experience
- started to figure out my career path
- Applied for a senior JavaScript developer role!
- Mediatonic : role junior Tech artist:
- First role as a Tech artist
- working in a large studio 300+
- Working across different teams
- More software!
- UI and a bit of tooling
- Imposter syndrome
- First cancelled game
- Epic games : Tech artist
- Live service AAA games
- Found a love for tooling
- Building core skills
- Cross platform development
- Shaders!
- Optimisation
- Lighting
- Epic games : Fortnite
- Learning a completely new engine
- Using unreal Engine 5 professionally
Software :
- Slack
- Perforce
Interview :
- “what’s the most important aspect of designing a game”
- “Give me and example of a hard problem, you had to solve and how you overcame it”
- “How would you do this differently?”
- “If you get stuck on a task, what’s the next step you would take?”
- “technical tasks: Finish the code, create some UI, Fix this bug, etc”
What is tech art : A combination of artists and programmers who work in video game development
- Effects artist responsibilities
- Technical animator
- Environment tech artist
- Audio tech artist
- UI tech artist
- Performance & Optimization
- Tools programmer
- Shader programmer
Advice for aspiring tech artist:
- Find your favourite aspect of tech art and become a specialist
- prepare to take on different challenges each day
- Keep up with new tech and constantly learn
- Work on personal projects with your free time

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