Learning Outcomes


A1: how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;
A2: industry processes, roles, and methods of games development and design thinking;
A3: how to promote a game to a public audience through social media and online.
B1: generate outcomes independently or collaboratively;
B2:apply methods of enquiry and reflection to critically evaluate your ideas;
B3:challenge the technical boundaries of your discipline;
B4:show independent judgments and self-critique in the selection of materials, tools, techniques and processes;
B5:question, review and evaluate personal strengths within industry roles and practices.
C1:where appropriate demonstrate interpersonal skills and the ability to work collaboratively;
C2:manage your time effectively as an independent learner;
C3:demonstrate innovation in the application of knowledge to practice.
D1:undertake and evaluate user testing of games prototypes;
D2:design and develop games products and methodologies appropriate to the contemporary games industry.