| A1: how to creatively integrate and employ a range of research approaches and technologies to realise your ideas; |
| A2: industry processes, roles, and methods of games development and design thinking; |
| A3: how to promote a game to a public audience through social media and online. |
| B1: generate outcomes independently or collaboratively; |
| B2:apply methods of enquiry and reflection to critically evaluate your ideas; |
| B3:challenge the technical boundaries of your discipline; |
| B4:show independent judgments and self-critique in the selection of materials, tools, techniques and processes; |
| B5:question, review and evaluate personal strengths within industry roles and practices. |
| C1:where appropriate demonstrate interpersonal skills and the ability to work collaboratively; |
| C2:manage your time effectively as an independent learner; |
| C3:demonstrate innovation in the application of knowledge to practice. |
| D1:undertake and evaluate user testing of games prototypes; |
| D2:design and develop games products and methodologies appropriate to the contemporary games industry. |