{"id":1201,"date":"2025-02-08T19:47:53","date_gmt":"2025-02-08T19:47:53","guid":{"rendered":"https:\/\/sites.wsagames.com\/rl5g23\/?p=1201"},"modified":"2025-05-14T23:20:33","modified_gmt":"2025-05-14T23:20:33","slug":"enemy-1","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rl5g23\/2025\/02\/08\/enemy-1\/","title":{"rendered":"Enemy 1 &#8211; Lurm"},"content":{"rendered":"\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p>This is one of the many enemy concepts that wasn&#8217;t implemented in the game because we didn&#8217;t have time to implement it so we cut it out.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p>While discussing about enemies our team decided that it would interesting to make 3 enemies that was for the depression realm only. It was up to me to design and make concepts of these new enemies.<\/p>\n\n\n\n<p class=\"has-text-align-left\">After reviewing my mood board and Anna&#8217;s Pinterest board I thought of what creature lives in wet environment and immediately thought of a leech. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/slidesz\/AGV_vUdQLkpUTdr6t7scZvxs4FyhUGDGf4D89e6PTLS3Dk-xFmLCxRbhsZMFI6yHc8jOrUGw66Tw8Uis85xgDpLmCltZyfkQMXxsPCPiTYtALOc-ZUkktks4B1Y741_iYQARpqBbzL0phg=s2048?key=cImkN6caP2FTZ9BCfwYRkBmk\" alt=\"\" \/><\/figure>\n\n\n\n<p>Character profile : Lurm<\/p>\n\n\n\n<p>My concept: like a leech feeding on blood, this enemy reflects the sense of being constantly drained. It&#8217;s designed to resemble a parasite that sucks away your determination. If Lurm hits the protagonist, he will deliver less damage and bleed for a few seconds. While the Lurm is more vulnerable and killable than the other enemies, it has a faster spawn rate and can quickly overwhelm the player.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Shape : long and slimy similar to a worm but with a huge mouth full of teeth&#8217;s like a leech<\/li>\n\n\n\n<li>texture : Smooth and slippery <\/li>\n\n\n\n<li>colour : dark blue tones and reds <\/li>\n\n\n\n<li>motion : moves quickly and attacks with its mouth<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/slidesz\/AGV_vUdhtS90DvIViP7Z1bLy2tdOwJUnyeZcIoHQL6kNbypH4QbbRsCEJxvec6UT-8rQ5yxZsiHpxxOBOTDzklky1_tgskAAtbQNXau77Qj64CTEZEFB2INFHeLuSK4pUgrX4Q80HmMh=s2048?key=cImkN6caP2FTZ9BCfwYRkBmk\" alt=\"\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/slidesz\/AGV_vUeJc2PsegcoD1HQmew0cizGUjGLTG4117JYxwB_HbBgrBa8wOjayMR42a3Pko9bvmeh-bPTliigz-XEbi5_peIQPvwBaHhZNAky0WIEsDi9TdL9MDXKl_UhKUhtT9h-x9J2uvaH5Q=s2048?key=cImkN6caP2FTZ9BCfwYRkBmk\" alt=\"\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Pixelized  verison<\/h3>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/slidesz\/AGV_vUf1vT2mgsfAr0AbFW8ifHmK1hiJiyK72liZ3vbbcmOFRO-InKoZCX09H9EkS_3V8IT9R2OoQSLccUa145Ts7JLAjhU3tvhMWFbmXVtHA9pyCckLrwK-_Xw_oBHnB-lGKMO7X-uAwQ=s2048?key=cImkN6caP2FTZ9BCfwYRkBmk\" alt=\"\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>1st iteration<\/p>\n\n\n\n<p>canvas size : 16&#215;16<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>This was my first go at pixel art, while I liked the look when discussing it with my team we realized the aspect was wrong therefore I had to make another bigger version.<\/li>\n<\/ul>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>2nd iteration<\/p>\n\n\n\n<p>canvas size : 32&#215;18<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>This was the 2nd look, I&#8217;m happy that it resembles a leech and with the coloring when showing my teammates after lecture they were happy with the overall design as well.<\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1013\" height=\"566\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/IMG_0989-1.jpeg\" alt=\"\" class=\"wp-image-1317\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/IMG_0989-1.jpeg 1013w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/IMG_0989-1-300x168.jpeg 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/IMG_0989-1-768x429.jpeg 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/IMG_0989-1-850x475.jpeg 850w\" sizes=\"(max-width: 1013px) 100vw, 1013px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"255\" height=\"77\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-39.png\" alt=\"\" class=\"wp-image-2704\" style=\"width:304px;height:auto\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p>Survey : These are the questions I sent out to get peer feedback with the final pixelated design of Lurm.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"677\" height=\"126\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-38.png\" alt=\"\" class=\"wp-image-2685\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-38.png 677w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-38-300x56.png 300w\" sizes=\"(max-width: 677px) 100vw, 677px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"825\" height=\"298\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-36.png\" alt=\"\" class=\"wp-image-2682\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-36.png 825w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-36-300x108.png 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-36-768x277.png 768w\" sizes=\"(max-width: 825px) 100vw, 825px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"705\" height=\"40\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-37.png\" alt=\"\" class=\"wp-image-2683\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-37.png 705w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/image-37-300x17.png 300w\" sizes=\"(max-width: 705px) 100vw, 705px\" \/><\/figure>\n\n\n\n<p>After receiving feedback, I will make one more iteration using the current palette because I noticed in the feedback that even though my thoughts were conveyed along with the overall enemy fitting in with the wet and cold environment, so it&#8217;s not of place from the depression realm. I believe there is a possibility of making this design better. Since one of the major scare factors of this design is the worm like and teeth features. I&#8217;ll make one more iteration where the Lurm has a more wormy like animation.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-text-align-center\">3rd iteration<\/p>\n\n\n\n<p class=\"has-text-align-center\">canvas size : 32&#215;18<\/p>\n\n\n\n<p class=\"has-text-align-center\">This was the 3rd look after receiving feedback, I made sure the Lurm has a more worm like features especially in the movement.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"500\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/WORM-THING.png\" alt=\"\" class=\"wp-image-2698\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/WORM-THING.png 500w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/WORM-THING-300x300.png 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2025\/02\/WORM-THING-150x150.png 150w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p>To look at the 2nd enemy concept click : <a href=\"https:\/\/sites.wsagames.com\/rl5g23\/2025\/02\/08\/enemy-2\/\"><mark style=\"background-color:#111\" class=\"has-inline-color has-primary-color\">Enemy 2 \u2013 Grinan \u2013 Riya Limbu<\/mark><\/a><\/p>\n\n\n\n<p>To look at the 3rd enemy concept click :  <a href=\"https:\/\/sites.wsagames.com\/rl5g23\/2025\/02\/09\/enemy-3\/\"><mark style=\"background-color:#111\" class=\"has-inline-color has-primary-color\">Enemy 3 \u2013 Trinity \u2013 Riya Limbu<\/mark><\/a><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is one of the many enemy concepts that wasn&#8217;t implemented in the game because we didn&#8217;t have time to implement it so we cut it out. While discussing about enemies our team decided that it would interesting to make 3 enemies that was for the depression realm only. It was up to me to [&hellip;]<\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1201","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/1201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/comments?post=1201"}],"version-history":[{"count":30,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/1201\/revisions"}],"predecessor-version":[{"id":2736,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/1201\/revisions\/2736"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/media?parent=1201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/categories?post=1201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/tags?post=1201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}