{"id":359,"date":"2024-11-19T13:46:37","date_gmt":"2024-11-19T13:46:37","guid":{"rendered":"https:\/\/sites.wsagames.com\/rl5g23\/?p=359"},"modified":"2025-02-27T11:23:51","modified_gmt":"2025-02-27T11:23:51","slug":"week-8-audio","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rl5g23\/2024\/11\/19\/week-8-audio\/","title":{"rendered":"Week 8 &#8211; Audio"},"content":{"rendered":"\n<h3 class=\"wp-block-heading has-white-color has-text-color has-background has-link-color wp-elements-3b4403b32a20c203a540ca961b337586\" style=\"background-color:#0b0021\">Game Audio 101<\/h3>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7895-1024x1024.jpeg\" alt=\"\" class=\"wp-image-450\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7895-1024x1024.jpeg 1024w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7895-300x300.jpeg 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7895-150x150.jpeg 150w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7895-768x768.jpeg 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7895-1536x1536.jpeg 1536w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7895-2048x2048.jpeg 2048w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7895-850x850.jpeg 850w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7894-1024x1024.jpeg\" alt=\"\" class=\"wp-image-451\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7894-1024x1024.jpeg 1024w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7894-300x300.jpeg 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7894-150x150.jpeg 150w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7894-768x768.jpeg 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7894-1536x1536.jpeg 1536w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7894-2048x2048.jpeg 2048w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/11\/IMG_7894-850x850.jpeg 850w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p>On Thursday we had another lecturer talk who founded Salix game in 2016 , was the winner of best sound design &#8211; Tiga awards&#8230; <\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center has-white-color has-text-color has-background has-link-color wp-elements-98b5bb38df53270c218fdb65c2febd77\" style=\"background-color:#0b0021\">What is game audio?<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Assert creation, recording, designing, sourcing, implementation, triggers, events, optimisation, pipelines, ambience, Walla (muttering,etc), Foley, sound design, UI, dialogue<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-white-color has-text-color has-background has-link-color wp-elements-f40121b06b1ccd8b33d02a87d47eb843\" style=\"background-color:#0b0021ed\">Ambience<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Starting point, build form the ground up, point sources ( a point of origin), revert preclusion<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Example : A forest <\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Where<\/strong> : Geographic Location important, floral fauna will change.<\/li>\n\n\n\n<li><strong>Type<\/strong> : Different types, all sound different<\/li>\n\n\n\n<li><strong>Time<\/strong> : Dusk, dawn night, day<\/li>\n\n\n\n<li><strong>What<\/strong> : Is it in the forest? Something in the distance, hints of enemies.<\/li>\n<\/ul>\n<\/blockquote>\n\n\n\n<h4 class=\"wp-block-heading has-white-color has-text-color has-background has-link-color wp-elements-f6cd42b70e811afb2561528929876ca3\" style=\"background-color:#0b0021db\">Foley<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Creates real world sounds adding depth and realism , grounds the character and the player to the world. More than just footsteps, requires thought and study of movement rule of 7: <\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Example : Two people sit down for a cup of tea<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Who<\/strong> : Who are they, what are they?<\/li>\n\n\n\n<li><strong>Materials<\/strong> : What are they wearing? Natural or synthetic <\/li>\n\n\n\n<li><strong>When<\/strong> : Modern? period piece?<\/li>\n\n\n\n<li><strong>Where<\/strong> : Is there furniture? what it made of?<\/li>\n<\/ul>\n<\/blockquote>\n\n\n\n<h4 class=\"wp-block-heading has-white-color has-text-color has-background has-link-color wp-elements-59454b396e22fd292b8024f18cd4036a\" style=\"background-color:#0b0021c7\">Walla <\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Aka crowd sound or loop group (Do you need it?), 5+ rule, Use one shot dialogue, 5 seconds &#8211; fade in fade out&#8230;<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Example : Someone with a giant sounds<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>When :<\/strong> Modern? Period peace? This will change the ground of the group completely<\/li>\n\n\n\n<li><strong>what<\/strong> : whats going on? is the bar full or at closing <\/li>\n\n\n\n<li><strong>context :<\/strong> Should the person with the giant sound be there ? is there a reaction to them? is there a fight or people listening to music?<\/li>\n\n\n\n<li><strong>where :<\/strong> where are they? sketchy? upmarket?<\/li>\n\n\n\n<li><strong>who :<\/strong> who is there ? whats the demographic &#8211; teens?<\/li>\n<\/ul>\n<\/blockquote>\n\n\n\n<h4 class=\"wp-block-heading has-white-color has-text-color has-background has-link-color wp-elements-502f2297a9fc25134d82a740f8d31ed5\" style=\"background-color:#0b0021ba\">Sound design <\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>tends to be anything unreal, can be hard to quantify&#8230;guns, explosions,physics fall under this category (mostly)<\/li>\n\n\n\n<li>Creatures, particles, &#8220;subjective&#8221;<\/li>\n\n\n\n<li>Can cross over with music and Foley  (sea creatures, guns)<\/li>\n\n\n\n<li>The job title, physics &amp; destruction<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Example : You are standing in front of a creature<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Where<\/strong> : Where is it taking place<\/li>\n\n\n\n<li><strong>Scale<\/strong> : How big is the creature to \/ how close are we?<\/li>\n\n\n\n<li><strong>Biology<\/strong> : How does it work \/ how does this creature attack? \/ breathe \/ internal mechanism <\/li>\n<\/ul>\n<\/blockquote>\n\n\n\n<h4 class=\"wp-block-heading has-white-color has-text-color has-background has-link-color wp-elements-f26d44f7d22edb4ddc953718cd211ebc\" style=\"background-color:#0b0021a6\">UI<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The menus , more than blips &amp; bleeps  has to cut through the rest of the soundscape, sole purpose to relay information to the player, avoid repetition on for multi- sounds, a co-cohesive suit so the player knows what is happening even subconsciously, (happy, sad, and neutral tones are key)<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-white-color has-text-color has-background has-link-color wp-elements-76e8ab5171c5bc179a091d21c012960b\" style=\"background-color:#0b002182\">Music<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A sound designers job will be implementation, dealing with pipelines, does your composer understand video games.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading has-white-color has-text-color has-background has-link-color wp-elements-59e986d03af3782a30e7efee9d4f9b0f\" style=\"background-color:#0b00214a\">Dialogue <\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>From script to script , working with implementations , dialogue editing and post &#8211; pressing implementations , dialogue management<\/li>\n\n\n\n<li>Types of dialogue- combat back, play thoughts , etc<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Audio 101 On Thursday we had another lecturer talk who founded Salix game in 2016 , was the winner of best sound design &#8211; Tiga awards&#8230; What is game audio? Ambience Foley Walla Sound design UI Music Dialogue<\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-359","post","type-post","status-publish","format-standard","hentry","category-semester-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/359","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/comments?post=359"}],"version-history":[{"count":15,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/359\/revisions"}],"predecessor-version":[{"id":471,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/359\/revisions\/471"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/media?parent=359"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/categories?post=359"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/tags?post=359"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}