{"id":4757,"date":"2026-01-12T00:40:37","date_gmt":"2026-01-12T00:40:37","guid":{"rendered":"https:\/\/sites.wsagames.com\/rl5g23\/?p=4757"},"modified":"2026-01-12T01:31:06","modified_gmt":"2026-01-12T01:31:06","slug":"puzzles","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rl5g23\/2026\/01\/12\/puzzles\/","title":{"rendered":"Puzzles"},"content":{"rendered":"\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">After receiving feedback from week 11, I feel as if the lack of puzzles in my game will make my game less engaging and feel more like a video than a game. I have had a few thoughts about puzzles, but it was more like collecting collectibles throughout the game to unlock a secret ending. Similar to Little Misfortune and the motif of &#8216;glitter&#8217;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A few puzzle ideas : <\/p>\n\n\n\n<figure style=\"font-style:oblique 0deg 10deg;font-weight:300\" class=\"wp-block-table has-default-font-family\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\">Puzzle type<\/td><td class=\"has-text-align-center\" data-align=\"center\">Mechanic<\/td><td class=\"has-text-align-center\" data-align=\"center\">Where would you find this<\/td><td class=\"has-text-align-center\" data-align=\"center\">Example<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Finding collectibles <\/td><td class=\"has-text-align-center\" data-align=\"center\"> There will be items that players can pick up to unlock a ending \/ a new dialouge<\/td><td class=\"has-text-align-center\" data-align=\"center\">In the forest enivronment<\/td><td class=\"has-text-align-center\" data-align=\"center\"> There will be items that players can pick up to unlock an ending \/ a new dialogue<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Minigame 1<\/td><td class=\"has-text-align-center\" data-align=\"center\">A click and drag motion <\/td><td class=\"has-text-align-center\" data-align=\"center\">Siren area  <\/td><td class=\"has-text-align-center\" data-align=\"center\">For the siren, it will point and click. The player will have to pick the correct scales in order not to make the siren angry<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Minigame 2 <\/td><td class=\"has-text-align-center\" data-align=\"center\">A point-and-click system<\/td><td class=\"has-text-align-center\" data-align=\"center\">Fairy area <\/td><td class=\"has-text-align-center\" data-align=\"center\">The fairy will introduce you to the shell game. You have 3 chances to pick the correct one with the ball.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-text-align-center has-primary-color has-text-color has-link-color wp-elements-1 wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/rl5g23\/2026\/01\/12\/revised-art-and-game-story\/\">continue to the revised version of the art and game story<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After receiving feedback from week 11, I feel as if the lack of puzzles in my game will make my game less engaging and feel more like a video than a game. I have had a few thoughts about puzzles, but it was more like collecting collectibles throughout the game to unlock a secret ending. [&hellip;]<\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4757","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/4757","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/comments?post=4757"}],"version-history":[{"count":9,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/4757\/revisions"}],"predecessor-version":[{"id":4772,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/4757\/revisions\/4772"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/media?parent=4757"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/categories?post=4757"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/tags?post=4757"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}