{"id":566,"date":"2024-12-19T16:32:51","date_gmt":"2024-12-19T16:32:51","guid":{"rendered":"https:\/\/sites.wsagames.com\/rl5g23\/?p=566"},"modified":"2025-02-27T11:23:12","modified_gmt":"2025-02-27T11:23:12","slug":"week-9-interaction-controllers-ux-usability","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rl5g23\/2024\/12\/19\/week-9-interaction-controllers-ux-usability\/","title":{"rendered":"week 9 &#8211; Interaction , Controllers , UX , Usability"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Respond to the slides and reflect on the platform you are choosing &#8211; why are you choosing this platform, who is it for and how the platform reinforces the essential experience<\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Make a list of requirements and buttons map of the interactions. You can also make a storyboard on how you expect your player will interact with you game, answering how, when and where<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"731\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-731x1024.jpeg\" alt=\"\" class=\"wp-image-628\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-731x1024.jpeg 731w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-214x300.jpeg 214w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-768x1075.jpeg 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-1097x1536.jpeg 1097w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-1463x2048.jpeg 1463w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-300x420.jpeg 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-850x1190.jpeg 850w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/IMG_8411-2-scaled.jpeg 1829w\" sizes=\"(max-width: 731px) 100vw, 731px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<ul style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\" class=\"wp-block-list\">\n<li>Like websites or mobile apps, (video) games have common UI components that help players navigate and accomplish goals.<\/li>\n<\/ul>\n\n\n\n<ul style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\" class=\"wp-block-list\">\n<li>A (video) game UI is an interface with components that help players navigate, find information, and accomplish goals. There is a large list of game UI components\u2014life bars, coin counters, level maps, etc. Just like UI design for mobile apps, video game UI design requires close attention to detail and functionality.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center has-white-color has-text-color has-background has-link-color wp-elements-baf0c28159833ca0a47d2310145a9ccd\" style=\"background-color:#0b0021;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.125), 16px);\">thursdays lecture on foundations of user experience in visual games : week 9 notes<\/h4>\n\n\n\n<ul style=\"font-size:clamp(14.082px, 0.88rem + ((1vw - 3.2px) * 0.432), 21px);\" class=\"wp-block-list\">\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">visability : making games efficent , effective and enjoyable. <\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">User experience : emotional and sensory experience in video games <\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading has-text-align-center\">Importance of interaction design :<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Connects player in game mechanics <\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Draws immersion and emotion engagement <\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Poor design frustrates players<\/li>\n<\/ul>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Comparing this to my game, I want my UI to be brightly coloured and soft so that players are intrigued and interested. Similar to the Doki Doki literature style..<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/maxresdefault-1024x576.jpg\" alt=\"\" class=\"wp-image-636\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/maxresdefault-1024x576.jpg 1024w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/maxresdefault-300x169.jpg 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/maxresdefault-768x432.jpg 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/maxresdefault-850x478.jpg 850w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/maxresdefault.jpg 1280w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">However, I&#8217;d like it to transition completely when the player approaches dangerous and ominous dates, causing my UI to become darker and take on a more gloomy appearance..<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/0440df15-405d-48b4-b423-4819ca9f7323-768x1024.jpg\" alt=\"\" class=\"wp-image-631\" style=\"width:377px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/0440df15-405d-48b4-b423-4819ca9f7323-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/0440df15-405d-48b4-b423-4819ca9f7323-225x300.jpg 225w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/0440df15-405d-48b4-b423-4819ca9f7323-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/0440df15-405d-48b4-b423-4819ca9f7323-300x400.jpg 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/0440df15-405d-48b4-b423-4819ca9f7323-850x1133.jpg 850w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/0440df15-405d-48b4-b423-4819ca9f7323.jpg 1536w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"504\" height=\"217\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223154121-2.png\" alt=\"\" class=\"wp-image-645\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223154121-2.png 504w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223154121-2-300x129.png 300w\" sizes=\"(max-width: 504px) 100vw, 504px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-text-align-center\" style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.125), 16px);\">Following this lesson, I chose to make simple mocks of how I believe my UI would appear in-game for the player&#8217;s actions. I made by researching many dating sim games and how they arranged their UI layouts,<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"616\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223161233-2-1024x616.jpg\" alt=\"\" class=\"wp-image-646\" style=\"width:560px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223161233-2-1024x616.jpg 1024w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223161233-2-300x180.jpg 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223161233-2-768x462.jpg 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223161233-2-850x512.jpg 850w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223161233-2.jpg 1080w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"616\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223170137-2-1024x616.jpg\" alt=\"\" class=\"wp-image-647\" style=\"width:564px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223170137-2-1024x616.jpg 1024w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223170137-2-300x180.jpg 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223170137-2-768x462.jpg 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223170137-2-850x512.jpg 850w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/12\/Untitled78_20241223170137-2.jpg 1080w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>thursdays lecture on foundations of user experience in visual games : week 9 notes Importance of interaction design : Comparing this to my game, I want my UI to be brightly coloured and soft so that players are intrigued and interested. Similar to the Doki Doki literature style.. However, I&#8217;d like it to transition completely [&hellip;]<\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-566","post","type-post","status-publish","format-standard","hentry","category-semester-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/566","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/comments?post=566"}],"version-history":[{"count":12,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/566\/revisions"}],"predecessor-version":[{"id":650,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/566\/revisions\/650"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/media?parent=566"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/categories?post=566"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/tags?post=566"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}