{"id":95,"date":"2024-10-16T13:28:00","date_gmt":"2024-10-16T13:28:00","guid":{"rendered":"https:\/\/sites.wsagames.com\/rl5g23\/?p=95"},"modified":"2025-02-27T11:22:31","modified_gmt":"2025-02-27T11:22:31","slug":"week-2-game-spaces-and-world-building","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rl5g23\/2024\/10\/16\/week-2-game-spaces-and-world-building\/","title":{"rendered":"week 2 continuation.."},"content":{"rendered":"\n<p class=\"has-text-align-left\" style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Continuation from the previous post..<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"915\" height=\"802\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/10\/game-3.png\" alt=\"\" class=\"wp-image-108\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/10\/game-3.png 915w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/10\/game-3-300x263.png 300w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/10\/game-3-768x673.png 768w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/10\/game-3-850x745.png 850w\" sizes=\"(max-width: 915px) 100vw, 915px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"748\" height=\"337\" src=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/10\/result-2.png\" alt=\"\" class=\"wp-image-107\" srcset=\"https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/10\/result-2.png 748w, https:\/\/sites.wsagames.com\/rl5g23\/wp-content\/uploads\/sites\/15\/2024\/10\/result-2-300x135.png 300w\" sizes=\"(max-width: 748px) 100vw, 748px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-align-left\" style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">As you can see, I decided to set up a survey of my game concepts, asking friends and a few course mates. &#8216;Blind dates&#8217; ended up receiving the most votes. To summarise quickly, the game concept &#8216;Blind Dates&#8217; is a game in which the &#8216;Violet&#8217; the main character\/player goes on three blind dates arranged by their best friend. The player is in a first-person perspective, similar to other dating simulation games. Whilst going on these dates the player is given choices that end the date in either a good way or bad way and also might effect the overall result within the game giving different endings. I also wanted to feature a key element where I&#8217;d add real-life events \/ experience that have occurred before to the dates. <\/p>\n\n\n\n<p class=\"has-text-align-left\" style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">I personally enjoy games that break the fourth wall and communicate with the players, such as &#8216;Lacy games&#8217; and &#8216;Doki Doki Literature Club&#8217;, because they give me a feeling that intrigues me about the game while also intimidating me a little, which leads to me becoming more engaged within the game, which is why I&#8217;d like something similar to invest the players. One way I thought I could do this is by using the main character &#8216;violet&#8217; to breach the fourth wall at some point and begin indirectly and directly conveying the player her own feelings about the dates she&#8217;s been on and how she knows she&#8217;s not really making her own decisions.<\/p>\n\n\n\n<p class=\"has-text-align-center has-white-color has-text-color has-background has-link-color wp-elements-d2f1f86feca998aa0dd665144258a1c9\" style=\"background-color:#0b0021;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.188), 17px);\"><strong>WEEK 2 &#8211; <\/strong>Monday Lecture &amp; Oguz Orkun Doma notes<\/p>\n\n\n\n<p style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">In Mondays lecture we discussed about Game spaces and worldbuilding for example :<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">How does the player navigate through the world and how does the world react to the player\/players<\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Game worlds can be generated to be infinite forever changing<\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">The field of play can constrain and guide the player towards the goal<\/li>\n<\/ul>\n\n\n\n<p style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">This workshop activity was a world profile and our task was to fill in the blanks to end up with a immersive storyline. In the end, the story we came up with was fun and to play around with the combinations given.<\/p>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2024\/10\/world-profile.jpg\" alt=\"\" class=\"wp-image-170\" style=\"width:458px;height:auto\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center has-white-color has-text-color has-background has-link-color wp-elements-73ea687d9bd9c34282d544c1b232561d\" style=\"background-color:#0b0021bf;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">&#8220;Game worlds are world representations designed with a particular gameplay in mind and characterized by game-system information that enables meaningful player interaction&#8221; (Jorgensen, 2013)&#8221;<\/p>\n\n\n\n<p style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">During Thursday talk with a guest lecture Oguz Orkun Doma. He discussed about how architectural thinking could affect the designs within games and Gameworld breakdown.<\/p>\n\n\n\n<p style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Main elements of a game:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Valued Outcome<\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Challenge<\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Rules<\/li>\n\n\n\n<li style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">Player interaction<\/li>\n<\/ul>\n\n\n\n<p style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.063), 15px);\">During his talk he mentions a way in which a breakdown of a game , the structures and level design technique and how it could ultimately affect the narrative and the gameplay. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Continuation from the previous post.. As you can see, I decided to set up a survey of my game concepts, asking friends and a few course mates. &#8216;Blind dates&#8217; ended up receiving the most votes. To summarise quickly, the game concept &#8216;Blind Dates&#8217; is a game in which the &#8216;Violet&#8217; the main character\/player goes on [&hellip;]<\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-95","post","type-post","status-publish","format-standard","hentry","category-semester-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/95","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/comments?post=95"}],"version-history":[{"count":16,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/95\/revisions"}],"predecessor-version":[{"id":448,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/posts\/95\/revisions\/448"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/media?parent=95"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/categories?post=95"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rl5g23\/wp-json\/wp\/v2\/tags?post=95"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}