For the first 2 weeks, I followed tutorials on writing video game dialogue with Inky and integrating it into Unity. I familiarised myself with some basics and project creation in Unity before the start of the semester, but I still found myself stumped by certain aspects. I was able to set up character movement and camera follow, and I put placeholders for the characters and interaction icons.


However, after finding that the code for the player movement I already had was incompatible with the interaction system code, the project stagnated for a week. It used Unity’s input system and input manager, which I wasn’t as familiar with. Trying to get the input manager to work proved to be much more difficult than I anticipated, as I did not understand what wasn’t actually working.

Reply