{"id":2660,"date":"2025-03-18T23:45:02","date_gmt":"2025-03-18T23:45:02","guid":{"rendered":"https:\/\/sites.wsagames.com\/rp11g23\/?p=2660"},"modified":"2025-09-30T10:33:17","modified_gmt":"2025-09-30T10:33:17","slug":"art-style-2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rp11g23\/2025\/03\/18\/art-style-2\/","title":{"rendered":"Life Is Strange"},"content":{"rendered":"\n<figure class=\"wp-block-image aligncenter size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"512\" src=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/life-is-strange-unwritten-rules-visual-1024x512.avif\" alt=\"\" class=\"wp-image-2828\" srcset=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/life-is-strange-unwritten-rules-visual-1024x512.avif 1024w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/life-is-strange-unwritten-rules-visual-300x150.avif 300w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/life-is-strange-unwritten-rules-visual-768x384.avif 768w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/life-is-strange-unwritten-rules-visual-1536x768.avif 1536w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/life-is-strange-unwritten-rules-visual-2048x1024.avif 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I included art from<em> Life is Strange<\/em> (LiS) in the <a href=\"https:\/\/sites.wsagames.com\/rp11g23\/2025\/02\/11\/those-left-behind-gdd\/\" data-type=\"post\" data-id=\"2250\">character design guide<\/a>, which mixes realism with a painterly style. It seemed like an appropriate choice as the GDD mentioned that the game&#8217;s visual style could be a mix of collage art and photorealistic images. Photorealism can be hard to replicate and sometimes be a little boring to look at so LiS&#8217; art style was a good example of a stylised form of realism. <\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-79fb870f wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-bottom is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img decoding=\"async\" width=\"667\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/Life_Is_Strange_Concept_Art_FA_brooke-667x1024.jpg\" alt=\"\" class=\"wp-image-2764\" style=\"width:292px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/Life_Is_Strange_Concept_Art_FA_brooke-667x1024.jpg 667w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/Life_Is_Strange_Concept_Art_FA_brooke-195x300.jpg 195w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/Life_Is_Strange_Concept_Art_FA_brooke-768x1180.jpg 768w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/Life_Is_Strange_Concept_Art_FA_brooke-1000x1536.jpg 1000w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/Life_Is_Strange_Concept_Art_FA_brooke-1333x2048.jpg 1333w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/Life_Is_Strange_Concept_Art_FA_brooke-scaled.jpg 1667w\" sizes=\"(max-width: 667px) 100vw, 667px\" \/><figcaption class=\"wp-element-caption\">Fred Augis LiS concept art<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" width=\"734\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/edouard-caplain-sean43-wolfsqux-734x1024.jpg\" alt=\"\" class=\"wp-image-2669\" srcset=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/edouard-caplain-sean43-wolfsqux-734x1024.jpg 734w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/edouard-caplain-sean43-wolfsqux-215x300.jpg 215w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/edouard-caplain-sean43-wolfsqux-768x1071.jpg 768w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/edouard-caplain-sean43-wolfsqux-1102x1536.jpg 1102w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/edouard-caplain-sean43-wolfsqux-1469x2048.jpg 1469w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/edouard-caplain-sean43-wolfsqux-scaled.jpg 1836w\" sizes=\"(max-width: 734px) 100vw, 734px\" \/><figcaption class=\"wp-element-caption\">Eduoard Caplain LiS 2 concept art<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The concept artworks (which were inspired by Alberto Mielgo and Phil Hale) above were created by <a href=\"https:\/\/www.artstation.com\/fredaugis\">Fred Augis<\/a> and <a href=\"https:\/\/www.artstation.com\/edouardcaplain\">Eduoard Caplain<\/a> for LiS and LiS 2. Looking closely, the concept art is quite loose in terms of the brush strokes. Despite the vague lines and shapes, it still translates into trousers, a hoodie, and a face.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"909\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/LiS-citizens-concept-art-909x1024.webp\" alt=\"\" class=\"wp-image-2770\" style=\"width:586px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/LiS-citizens-concept-art-909x1024.webp 909w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/LiS-citizens-concept-art-266x300.webp 266w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/LiS-citizens-concept-art-768x865.webp 768w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2025\/03\/LiS-citizens-concept-art.webp 1050w\" sizes=\"(max-width: 909px) 100vw, 909px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The style has been used in in-game assets such as postcards and photos. The soft lines lend itself to the nostalgic nature of the game and would work well in evoking life before the tragic events that led to the new world in TLB. The image below was used as an example in the GDD for some of the environment art, which also has looser brush strokes and little to no line art. If we were to go in this direction, the LiS art style would be a better choice as it would be more cohesive.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/fr1n24\/wp-content\/uploads\/sites\/31\/2025\/01\/image-85-1024x551.png\" alt=\"\" class=\"wp-image-628\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Key elements of the <a href=\"https:\/\/80.lv\/articles\/life-is-strange-concept-artist-talks-about-art\/\">style<\/a> :<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Painterly and loose brush strokes<\/li>\n\n\n\n<li>Shading follows the face planes<\/li>\n\n\n\n<li>Realistic shapes but a stylised texture<\/li>\n\n\n\n<li>Slightly desaturated colours<\/li>\n\n\n\n<li>Two main colours that set the tone (e.g. orange and blue)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>I included art from Life is Strange (LiS) in the character design guide, which mixes realism with a painterly style. It seemed like an appropriate choice as the GDD mentioned that the game&#8217;s visual style could be a mix of collage art and photorealistic images. Photorealism can be hard to replicate and sometimes be a [&hellip;]<\/p>\n","protected":false},"author":20,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,48],"tags":[],"class_list":["post-2660","post","type-post","status-publish","format-standard","hentry","category-art-style","category-year-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/posts\/2660","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/comments?post=2660"}],"version-history":[{"count":56,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/posts\/2660\/revisions"}],"predecessor-version":[{"id":3002,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/posts\/2660\/revisions\/3002"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/media?parent=2660"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/categories?post=2660"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/tags?post=2660"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}