{"id":5019,"date":"2026-02-11T23:27:04","date_gmt":"2026-02-11T23:27:04","guid":{"rendered":"https:\/\/sites.wsagames.com\/rp11g23\/?p=5019"},"modified":"2026-02-24T14:56:09","modified_gmt":"2026-02-24T14:56:09","slug":"week-123-beginning-my-project","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/rp11g23\/2026\/02\/11\/week-123-beginning-my-project\/","title":{"rendered":"Sprint 1 &#8211; Beginning my Project"},"content":{"rendered":"\n<p>For the first 2 weeks, I followed tutorials on writing video game dialogue with Inky and integrating it into Unity. I familiarised myself with some basics and project creation in Unity before the start of the semester, but I still found myself stumped by certain aspects. I was able to set up character movement and camera follow, and I put placeholders for the characters and interaction icons.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1896\" height=\"980\" src=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-Magician-Scene.png\" alt=\"\" class=\"wp-image-5020\" srcset=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-Magician-Scene.png 1896w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-Magician-Scene-300x155.png 300w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-Magician-Scene-1024x529.png 1024w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-Magician-Scene-768x397.png 768w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-Magician-Scene-1536x794.png 1536w\" sizes=\"(max-width: 1896px) 100vw, 1896px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full has-custom-border\"><img decoding=\"async\" width=\"977\" height=\"492\" src=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-added-Companion.png\" alt=\"\" class=\"wp-image-5021\" style=\"border-width:2px\" srcset=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-added-Companion.png 977w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-added-Companion-300x151.png 300w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Player-and-added-Companion-768x387.png 768w\" sizes=\"(max-width: 977px) 100vw, 977px\" \/><\/figure>\n\n\n\n<p>However, after finding that the code for the player movement I already had was incompatible with the interaction system code, the project stagnated for a week. It used Unity&#8217;s input system and input manager, which I wasn&#8217;t as familiar with. Trying to get the input manager to work proved to be much more difficult than I anticipated, as I did not understand what wasn&#8217;t actually working. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1431\" height=\"601\" src=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Magician-Scene-with-Player-Asset.png\" alt=\"\" class=\"wp-image-5023\" srcset=\"https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Magician-Scene-with-Player-Asset.png 1431w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Magician-Scene-with-Player-Asset-300x126.png 300w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Magician-Scene-with-Player-Asset-1024x430.png 1024w, https:\/\/sites.wsagames.com\/rp11g23\/wp-content\/uploads\/sites\/19\/2026\/02\/Unity-Magician-Scene-with-Player-Asset-768x323.png 768w\" sizes=\"(max-width: 1431px) 100vw, 1431px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>For the first 2 weeks, I followed tutorials on writing video game dialogue with Inky and integrating it into Unity. I familiarised myself with some basics and project creation in Unity before the start of the semester, but I still found myself stumped by certain aspects. I was able to set up character movement and [&hellip;]<\/p>\n","protected":false},"author":20,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[58],"tags":[],"class_list":["post-5019","post","type-post","status-publish","format-standard","hentry","category-devlogs"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/posts\/5019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/comments?post=5019"}],"version-history":[{"count":13,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/posts\/5019\/revisions"}],"predecessor-version":[{"id":5043,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/posts\/5019\/revisions\/5043"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/media?parent=5019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/categories?post=5019"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/rp11g23\/wp-json\/wp\/v2\/tags?post=5019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}