{"id":808,"date":"2026-08-14T10:01:37","date_gmt":"2026-08-14T10:01:37","guid":{"rendered":"https:\/\/sites.wsagames.com\/sg1r23-2\/?p=808"},"modified":"2026-08-14T14:24:10","modified_gmt":"2026-08-14T14:24:10","slug":"design-log-10","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/sg1r23-2\/2026\/08\/14\/design-log-10\/","title":{"rendered":"Design Log 10"},"content":{"rendered":"\n<p class=\"has-medium-font-size wp-block-paragraph\">After completing my research, developing the concept, and doing some visual experiments, I would like to bring all of these together to form a visual identity for the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"2212\" height=\"1246\" src=\"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/image-20.png\" alt=\"\" class=\"wp-image-875\" srcset=\"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/image-20.png 2212w, https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/image-20-300x169.png 300w, https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/image-20-1024x577.png 1024w, https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/image-20-768x433.png 768w, https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/image-20-1536x865.png 1536w, https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/image-20-2048x1154.png 2048w, https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/image-20-850x479.png 850w\" sizes=\"(max-width: 2212px) 100vw, 2212px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><span style=\"text-decoration: underline\">Art Style<\/span><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">I chose to develop this game with a painterly-realistic 2D art style. I want the game environments and objects to be recognisable and believable, but at the same time, they should be crafted by artists&#8217; hands. This direction suits the restoration concept very well, as paintings are its main component. In contrast to a photorealistic style, the painterly approach lends much more personality to artworks, textures, and environments.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><span style=\"text-decoration: underline\">Museum &amp; Environment<\/span><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">In terms of the museum environment, I want to create a mix of traditional and modern architecture, frames, and materials. This fits perfectly with the collection&#8217;s idea, which comprises older and contemporary paintings. Also, I want the museum to feel peaceful and welcoming, with a slight sense of mystery as the player goes deeper into the story.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><span style=\"text-decoration: underline\">Color &amp; Atmosphere<\/span><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">I want the game&#8217;s colour palette to be warm, soothing, and slightly muted, allowing individual paintings to stand out in the museum. The lighting also plays its role in setting up the atmosphere. Soft lighting will enhance the pleasant restoration experience, while darker or more atmospheric areas can be used to develop the collection&#8217;s mystery plot.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><span style=\"text-decoration: underline\">Character Direction<\/span><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The main character will be a young man starting his job in the museum. I want his look to be simple and realistic so it fits well into the environment. It should say that this character is young, passionate about his job, and not an experienced restoration expert.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><span style=\"text-decoration: underline\">Painting Direction<\/span><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The paintings will have different visual styles. Some of them might be older and more traditional; others might use modern styles and techniques, such as colour, texture, and composition. This variety is linked to my artist research and allows me to make each new painting interesting and curious for the player.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><span style=\"text-decoration: underline\">Interface Direction<\/span><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">I want the restoration interface to be simple and clear so the player can concentrate on the artworks. During the restoration process, the painting will be the focus of the screen, with minimal information around it. It supports the simple, relaxing gameplay approach I described earlier.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Overall, I would like to make the game artistic, soothing, and welcoming, but with a slight sense of mystery. The combination of painterly style, varied artwork, and traditional and contemporary museum environments enables me to develop a visual identity suitable for both restoration gameplay and narrative development. This Art Bible will give me a set of visual rules that I can use to make the game&#8217;s artwork, environment, character and interface consistent.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-content\/uploads\/sites\/72\/2026\/08\/100.ogg\"><\/audio><\/figure>\n\n\n\n<p class=\"has-text-align-center has-small-font-size wp-block-paragraph\">This segment contains an audio file^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After completing my research, developing the concept, and doing some visual experiments, I would like to bring all of these together to form a visual identity for the game. Art Style I chose to develop this game with a painterly-realistic 2D art style. I want the game environments and objects to be recognisable and believable,&#8230;<\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,24],"tags":[],"class_list":["post-808","post","type-post","status-publish","format-standard","hentry","category-designdiary","category-referral"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/posts\/808","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/comments?post=808"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/posts\/808\/revisions"}],"predecessor-version":[{"id":952,"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/posts\/808\/revisions\/952"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/media?parent=808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/categories?post=808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sg1r23-2\/wp-json\/wp\/v2\/tags?post=808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}