{"id":1633,"date":"2025-11-10T00:08:59","date_gmt":"2025-11-10T00:08:59","guid":{"rendered":"https:\/\/sites.wsagames.com\/sl1c22\/?p=1633"},"modified":"2026-01-12T07:32:51","modified_gmt":"2026-01-12T07:32:51","slug":"bullet-hell-and-mmo-raiding","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/sl1c22\/2025\/11\/10\/bullet-hell-and-mmo-raiding\/","title":{"rendered":"Bullet Hell and MMO Raiding"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">One of the reasons I chose this genre as my topic is that I am a devoted MMORPG player, having spent a long time engaging with and playing a wide range of games within this genre.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Over the thousands of hours I have spent playing, I gradually began to question where the true appeal of MMOs really has.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At first, I did not consider narrative to be the definitive answer. While the story is an extremely important part of my overall experience, I continue to play even during content droughts when no new narrative is being added. This suggests that the story is only one component of the MMO\u2019s appeal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The same applies to social interaction. Social systems are undoubtedly important to MMOs, yet many of the friends I met in-game eventually stopped playing for various reasons, while I continued on my own. This made me realize that, at least for me personally, socialization is not what sustains my long-term passion for the genre.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After setting these elements aside, I came to understand that what truly keeps me invested in MMOs is my deep fascination with the dungeon quests.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the game I play, there are nearly 300 dungeons, and I can recall the content of almost all of them. Through this experience, I have developed a fairly systematic understanding of MMO mechanics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Naturally, this understanding is largely grounded in the mechanical framework of <em>Final Fantasy XIV<\/em>, but the same analytical approach can also be applied to other action-oriented games. For example, certain boss mechanics in <em>Split Fiction<\/em> can be easily interpreted by MMO players by identifying familiar patterns and parallels.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With this background and experience in mind, I chose this genre as one of the three candidate topics for this project.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Mechanics prototype<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Example 1 (Bullet Hell and MMO Raiding)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/JiSZqPh2EOc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">From my experience, the mechanics of MMO raiding and bullet hell games are essentially based on combinations of geometric patterns. Based on this insight, I used Fungus in Unity to create a simple prototype of the system. If I choose to continue developing this idea, the specific level designs will be explored further at a later stage.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Example games<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"RABBIT &amp; STEEL - Release Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/mZfcz9XtYVQ?start=3&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"[Undertale] Sans&#039; boss fight - Genocide Run\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/Vr4IYjeplJA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Touhou 8 \u6771\u65b9\u6c38\u591c\u6284 ~ Imperishable Night - Perfect Stage 6A Lunatic (NMNB)\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/AY7QEEnSGVU?start=46&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">More Information: <\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/sl1c22\/2025\/11\/30\/week-9-presentation\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/sl1c22\/2025\/11\/30\/week-9-presentation\/\">Week 9 Presentation<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/sl1c22\/2026\/01\/08\/phase-4-feedback\/\">Phase 4: Feedback &amp; Reflection<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>One of the reasons I chose this genre as my topic is that I am a devoted MMORPG player, having spent a long time engaging with and playing a wide range of games within this genre. Over the thousands of hours I have spent playing, I gradually began to question where the true appeal of [&hellip;]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[74,77],"tags":[],"class_list":["post-1633","post","type-post","status-publish","format-standard","hentry","category-game-ideas","category-research-phase-4"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/1633","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/comments?post=1633"}],"version-history":[{"count":8,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/1633\/revisions"}],"predecessor-version":[{"id":2294,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/1633\/revisions\/2294"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/media?parent=1633"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/categories?post=1633"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/tags?post=1633"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}