{"id":2202,"date":"2026-01-11T23:08:21","date_gmt":"2026-01-11T23:08:21","guid":{"rendered":"https:\/\/sites.wsagames.com\/sl1c22\/?p=2202"},"modified":"2026-01-12T05:36:49","modified_gmt":"2026-01-12T05:36:49","slug":"user-experience","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/sl1c22\/2026\/01\/11\/user-experience\/","title":{"rendered":"User Experience"},"content":{"rendered":"\n<h4 class=\"wp-block-heading\">Mechanics:<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The core gameplay of this project is inspired by block fill and single-path puzzle mechanics. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each level presents the player with a grid-based space that functions like a maze. The player must navigate it using a <strong>continuous, non-repeating path<\/strong> to escape. While the underlying ruleset remains consistent, variations in block layouts create distinct challenges across levels.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Levels:<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The game\u2019s levels are structured into <strong>three main chapters<\/strong>, each centered around one boss character: Chestnutleaf, Crowfeather, and Pumpkinseed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each chapter consists of <strong>five smaller levels<\/strong>, built around a distinct thematic focus, <strong>roses, dew, and dancing fairies<\/strong>, which reference key narrative moments.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Win &amp; Fail State:<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Players are given a thyme wreath with ten pairs of leaves, representing <strong>ten chances to retry<\/strong> each mini-level. This creates a forgiving challenge: as long as players complete the level along a <strong>continuous, non-repeating path within ten attempts<\/strong>, the mini-level is considered successfully cleared.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Even if players fail the final mini-level of a chapter, they are <strong>returned to the start of that chapter to try again<\/strong>, as the game does not have a strict fail condition. This design encourages repeated attempts and exploration, guiding players toward ultimately completing the game.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Experience:<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The mechanic is designed around <strong>low-pressure problem-solving<\/strong> rather than punishment. Failure encourages experimentation rather than frustration, supported by clear audio feedback and satisfying visual effects upon completion, creating a positive feedback loop.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">More Information:<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>For more research and reflection details, please check the section:\u00a0<a href=\"https:\/\/sites.wsagames.com\/sl1c22\/\">Home Page \u2013 Semester 1 Design Appendix<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Mechanics: The core gameplay of this project is inspired by block fill and single-path puzzle mechanics. Each level presents the player with a grid-based space that functions like a maze. The player must navigate it using a continuous, non-repeating path to escape. While the underlying ruleset remains consistent, variations in block layouts create distinct challenges [&hellip;]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[78],"tags":[],"class_list":["post-2202","post","type-post","status-publish","format-standard","hentry","category-project-proposal"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/2202","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/comments?post=2202"}],"version-history":[{"count":7,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/2202\/revisions"}],"predecessor-version":[{"id":2252,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/2202\/revisions\/2252"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/media?parent=2202"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/categories?post=2202"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/tags?post=2202"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}