{"id":904,"date":"2025-05-10T23:42:14","date_gmt":"2025-05-10T23:42:14","guid":{"rendered":"https:\/\/sites.wsagames.com\/sl1c22\/?p=904"},"modified":"2025-05-15T13:04:14","modified_gmt":"2025-05-15T13:04:14","slug":"scenes-3-2_hallway","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/sl1c22\/2025\/05\/10\/scenes-3-2_hallway\/","title":{"rendered":"Scene: 3.2_Hallway"},"content":{"rendered":"\n<figure class=\"wp-block-image alignwide size-full has-custom-border\"><img fetchpriority=\"high\" decoding=\"async\" width=\"2560\" height=\"1532\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-16_50_08.png\" alt=\"\" class=\"wp-image-1130\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-16_50_08.png 2560w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-16_50_08-300x180.png 300w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-16_50_08-1024x613.png 1024w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-16_50_08-768x460.png 768w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-16_50_08-1536x919.png 1536w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-16_50_08-2048x1226.png 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Scene: 3.2_Hallway is the first scene that contains a large amount of dialogue. Although there aren&#8217;t many clickable objects, I carefully designed multiple dialogue branches for the two knock-on-door interactions, considering various possible scenarios.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\"><strong>Object Clicked: Door 101<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">First, I considered the situation where the player clicks on the door for the first time, they don\u2019t have the key, and there hasn\u2019t been any mention of a key yet.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full has-custom-border\"><img decoding=\"async\" width=\"915\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-16_56_29.png\" alt=\"\" class=\"wp-image-1136\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-16_56_29.png 915w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-16_56_29-268x300.png 268w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-16_56_29-768x859.png 768w\" sizes=\"(max-width: 915px) 100vw, 915px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-beaumont-diamond-wide\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">Then, I considered the possibility that the player might have obtained the key after interacting with Room 102.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full has-custom-border\"><img decoding=\"async\" width=\"911\" height=\"687\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-16_58_13.png\" alt=\"\" class=\"wp-image-1137\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-16_58_13.png 911w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-16_58_13-300x226.png 300w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-16_58_13-768x579.png 768w\" sizes=\"(max-width: 911px) 100vw, 911px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image alignwide size-full has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"2300\" height=\"924\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/\u8fdb\u623f\u95f4yesno.jpg\" alt=\"\" class=\"wp-image-1138\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/\u8fdb\u623f\u95f4yesno.jpg 2300w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/\u8fdb\u623f\u95f4yesno-300x121.jpg 300w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/\u8fdb\u623f\u95f4yesno-1024x411.jpg 1024w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/\u8fdb\u623f\u95f4yesno-768x309.jpg 768w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/\u8fdb\u623f\u95f4yesno-1536x617.jpg 1536w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/\u8fdb\u623f\u95f4yesno-2048x823.jpg 2048w\" sizes=\"(max-width: 2300px) 100vw, 2300px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-beaumont-diamond-wide\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">However, after setting up these two possibilities, I realized that the key provided by Room 102 appears as a new item on the hallway floor. What if a player comes straight to knock on the door without picking it up? So I added another dialogue option to account for that scenario.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"923\" height=\"425\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_12_54.png\" alt=\"\" class=\"wp-image-1141\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_12_54.png 923w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_12_54-300x138.png 300w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_12_54-768x354.png 768w\" sizes=\"(max-width: 923px) 100vw, 923px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\"><strong>Object Clicked: Door 102<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"1168\" height=\"1164\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_31_38.png\" alt=\"\" class=\"wp-image-1142\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_31_38.png 1168w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_31_38-300x300.png 300w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_31_38-1024x1020.png 1024w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_31_38-150x150.png 150w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_31_38-768x765.png 768w\" sizes=\"(max-width: 1168px) 100vw, 1168px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Just in case players try to knock on Room 102 a second time, I added a different dialogue to reflect that. Picking up the key doesn\u2019t affect the Room 102 interaction, but I still used a variable to manage the dialogue flow. In the end, the second-time dialogue is the same whether the player has the key or not, but it helps keep the logic clean and future-proof.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"1170\" height=\"1170\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_37_00.png\" alt=\"\" class=\"wp-image-1143\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_37_00.png 1170w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_37_00-300x300.png 300w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_37_00-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_37_00-150x150.png 150w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_37_00-768x768.png 768w\" sizes=\"(max-width: 1170px) 100vw, 1170px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\"><strong>Object Clicked: Get the Key of 101<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image alignwide size-full has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1532\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_38_57.png\" alt=\"\" class=\"wp-image-1144\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_38_57.png 2560w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_38_57-300x180.png 300w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_38_57-1024x613.png 1024w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_38_57-768x460.png 768w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_38_57-1536x919.png 1536w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_38_57-2048x1226.png 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">After the conversation with the resident of Room 102, a new clickable key appears in front of the door, allowing players to progress further in the investigation.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"923\" height=\"1418\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_40_41.png\" alt=\"\" class=\"wp-image-1145\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_40_41.png 923w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_40_41-195x300.png 195w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_40_41-667x1024.png 667w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1_-_DX11_-2025_5_13-17_40_41-768x1180.png 768w\" sizes=\"(max-width: 923px) 100vw, 923px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\"><strong>Object Clicked: Oedipus Painting<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"966\" height=\"1417\" src=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-21_22_29.png\" alt=\"\" class=\"wp-image-1148\" style=\"border-width:5px\" srcset=\"https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-21_22_29.png 966w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-21_22_29-205x300.png 205w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-21_22_29-698x1024.png 698w, https:\/\/sites.wsagames.com\/sl1c22\/wp-content\/uploads\/sites\/14\/2025\/05\/My-project-5-3.2_Hallway-Windows-Mac-Linux-Unity-2022.3.15f1-_DX11_-2025_5_13-21_22_29-768x1127.png 768w\" sizes=\"(max-width: 966px) 100vw, 966px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This oil painting of Oedipus serves as a subtle narrative hint in the game. Curious players may look up the name to uncover its deeper meaning, while those already familiar with the reference will recognise the thematic foreshadowing.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>More Information<\/strong>t:<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/sl1c22\/2025\/05\/11\/story-line\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/sl1c22\/2025\/05\/11\/story-line\/\">Story Line<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Scene: 3.2_Hallway is the first scene that contains a large amount of dialogue. Although there aren&#8217;t many clickable objects, I carefully designed multiple dialogue branches for the two knock-on-door interactions, considering various possible scenarios. Object Clicked: Door 101 First, I considered the situation where the player clicks on the door for the first time, they [&hellip;]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[38,62,33],"tags":[],"class_list":["post-904","post","type-post","status-publish","format-standard","hentry","category-programing","category-scenes","category-semester-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/904","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/comments?post=904"}],"version-history":[{"count":11,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/904\/revisions"}],"predecessor-version":[{"id":1413,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/posts\/904\/revisions\/1413"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/media?parent=904"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/categories?post=904"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/sl1c22\/wp-json\/wp\/v2\/tags?post=904"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}