Far Frontier
Sihan Ma’s Game Design Document
Early Prototype Ideas Feddbakc
Feedback from nodenogg.in
Feedback from the Presentation Audience
1. Trailbound
Feedback praised the scenery and relaxed atmosphere of off-road exploration, suggesting more stories, characters and a purpose for the journey to connect driving gameplay with narrative.
2. Factory Flow — Factory Management
Factory management is appealing but needs a distinctive identity. Suggestions include high-risk, high-reward materials or two- or three-minute timed levels with limited components, adding more gameplay possibilities.
3. Frontline Command — Real-Time Strategy
The ant-army concept has potential. Researching real ant defence behaviour and squad mechanics could create distinctive gameplay, rather than simply reskinning a conventional real-time strategy game.
Overall Direction
All three concepts may be too ambitious in scope. Choose the idea you most want to make, reduce it to an achievable student prototype, and define its core experience and distinctive features.