Far Frontier

Sihan Ma’s Game Design Document

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Pitch Deck

Slide 1: Far Frontier
Slide 2: The game in one sentence
Slide 3: Design intention
Slide 4: Three game design pillars
Slide 5: Core gameplay loop
Slide 6: Player feedback
Slide 7: Terrain and vehicle choice
Slide 8: Navigation and fuel
Slide 9: The first exploration task
Slide 10: Repairing a bridge
Slide 12: Audience and reason to develop
Slide 13: Next milestone

Evaluation and Reflection

The pitch received an overall average of 3.93 out of 5 from 12 evaluations. The result was broadly in line with my expectations, although some scores were lower than I had hoped. Many participants selected “Agree”, but I recognise that I spent relatively little time refining the gameplay and narrative. I believe this limited polish, together with the genre’s appeal to a more specific audience, may have affected the result.

The prototype’s underlying systems and vehicle physics are in place. If I continue developing the project, my priority will be to build on this technical foundation with a clearer story, more engaging missions and a stronger core gameplay experience.

Pitch evaluation results: 12 responses and an overall average score of 3.93 out of 5
Pitch evaluation results — 12 responses, overall average 3.93/5. Click the image to view it at full size.