Far Frontier

Sihan Ma’s Game Design Document

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Design Intention

Original design intention worksheet describing wilderness exploration, resource management, vehicle progression and the intended player experience
Design intention worksheet.

Design Intention Summary

The design aims to combine off-road exploration with strategic resource management. Players would drive through the wilderness, plan routes, collect and deliver supplies, and upgrade their vehicles to reach new watchtowers and unlock further areas.

Limited fuel, cargo weight and difficult terrain are intended to make each journey a series of meaningful decisions. Players must balance the resources they collect against the fuel they consume and choose routes suited to their vehicle and load.

The intended experience combines exploration, strategy and a sense of vehicle progression with the peaceful atmosphere of nature. Forests, rivers, sunsets and weather form the proposed visual direction, making scenery part of the journey and balancing the pressure of resource management.

Vehicle physics, terrain responses, navigation and the interface support this intention by making changes in speed, fuel consumption and route difficulty clear to the player.

Peer Feedback

Peer feedback notes on route variety, landscapes, resource management, story, progression and prototype scope
Peer feedback on the design intention.