Far Frontier
Sihan Ma’s Game Design Document
Design Intention

Design Intention Summary
The design aims to combine off-road exploration with strategic resource management. Players would drive through the wilderness, plan routes, collect and deliver supplies, and upgrade their vehicles to reach new watchtowers and unlock further areas.
Limited fuel, cargo weight and difficult terrain are intended to make each journey a series of meaningful decisions. Players must balance the resources they collect against the fuel they consume and choose routes suited to their vehicle and load.
The intended experience combines exploration, strategy and a sense of vehicle progression with the peaceful atmosphere of nature. Forests, rivers, sunsets and weather form the proposed visual direction, making scenery part of the journey and balancing the pressure of resource management.
Vehicle physics, terrain responses, navigation and the interface support this intention by making changes in speed, fuel consumption and route difficulty clear to the player.
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