Far Frontier
Sihan Ma’s Game Design Document
Game Demo Test Feedback 2
Friday Project Presentation and Playtest Feedback

Feedback Summary
- Art Style and Overall Experience
Playtesters responded positively to the art style, attractive environments and peaceful atmosphere. They also appreciated the freedom to explore and choose different vehicles. - Clarify the Core Gameplay Loop
The purpose and enjoyment of missions need to be clearer, alongside the reasons for choosing one vehicle over another. A small, complete mission could demonstrate the experience of driving, collecting and delivering items. - Develop Story and Progression
Feedback called for a clearer story, a stronger sense of progression, and a demonstration of how item collection and resource management connect to missions. - Refine Roads and Terrain Interactions
Suggestions included widening paths or reducing trees close to the road. Players liked the trade-off between power and fuel consumption, and proposed exploring knockable trees, getting stuck and vehicle recovery. - Explore Cooperative Play
Some playtesters saw potential in multiplayer cooperation, such as rescuing one another or using different vehicles’ capabilities to complete shared objectives.



