Far Frontier

Sihan Ma’s Game Design Document

← Game Testing & Feedbacks

Game Demo Test Feedback 2

Friday Project Presentation and Playtest Feedback

Player feedback on winch anchors, map zoom and confirming tutorial prompts
Player feedback on camera obstruction, map markers, wider roads and winch controls
Player feedback recommending gradual introduction of vehicle controls
Player feedback on driving feel, nearby missions, scenery and environmental atmosphere
Feedback board from the Friday project presentation and playtest, covering art style, gameplay loop, fuel management, terrain and progression

Feedback Summary

  • Art Style and Overall Experience
    Playtesters responded positively to the art style, attractive environments and peaceful atmosphere. They also appreciated the freedom to explore and choose different vehicles.
  • Clarify the Core Gameplay Loop
    The purpose and enjoyment of missions need to be clearer, alongside the reasons for choosing one vehicle over another. A small, complete mission could demonstrate the experience of driving, collecting and delivering items.
  • Develop Story and Progression
    Feedback called for a clearer story, a stronger sense of progression, and a demonstration of how item collection and resource management connect to missions.
  • Refine Roads and Terrain Interactions
    Suggestions included widening paths or reducing trees close to the road. Players liked the trade-off between power and fuel consumption, and proposed exploring knockable trees, getting stuck and vehicle recovery.
  • Explore Cooperative Play
    Some playtesters saw potential in multiplayer cooperation, such as rescuing one another or using different vehicles’ capabilities to complete shared objectives.