Far Frontier

Sihan Ma’s Game Design Document

← Prototype Updates

Week 5

This Week’s Progress

This week, I added two repair missions and one checkpoint mission to help players become familiar with the terrain and vehicle controls.

Models for Missions and the Environment

Wooden bridge model in Blender
Bridge model
Stacked wooden plank cargo model in Blender
Wooden plank cargo model

I created wooden plank cargo and bridge models for use in missions and as objects placed in the game environment.

Mission Checkpoints

After accepting the checkpoint mission, players can see the destinations they need to reach on the map.

First Steps mission showing the objective to reach six checkpoints
The First Steps mission
World map showing mission checkpoints, bridges, the lumberyard and camp
Mission destinations on the map

Loading Cargo

Truck loaded with wooden plank cargo at the lumberyard
Loading wooden planks at the lumberyard.

Repairing the Bridge

Truck beside the unfinished bridge before repair
Before repair
Truck crossing the completed wooden bridge
After repair

Completing a bridge repair mission opens a new drivable route through the environment, significantly reducing driving time.

New Features

  • I added map markers and navigation. Players can mark locations and routes on the map, with guidance displayed in the game world to help them find their way.