Far Frontier
Sihan Ma’s Game Design Document
Week 5
This Week’s Progress
This week, I added two repair missions and one checkpoint mission to help players become familiar with the terrain and vehicle controls.
Models for Missions and the Environment
I created wooden plank cargo and bridge models for use in missions and as objects placed in the game environment.
Mission Checkpoints
After accepting the checkpoint mission, players can see the destinations they need to reach on the map.
Loading Cargo

Repairing the Bridge
Completing a bridge repair mission opens a new drivable route through the environment, significantly reducing driving time.
New Features
- I added map markers and navigation. Players can mark locations and routes on the map, with guidance displayed in the game world to help them find their way.





