Far Frontier
Sihan Ma’s Game Design Document
Word Ideas
Start with one word, then let it travel.
We began with broad associations rather than a game mechanic. The workshop maps move from a feeling such as joy into places, objects, actions and qualities: party, birthday, travel, coffee, comfort, sunny day and more.


Give the maps a grammar.
We added word types to make the divergent thinking usable for design. A noun suggests a world or thing, a verb suggests player action, and an adjective suggests the feeling or rule that changes the action.
NOUNS / WORLDS & THINGS
party · birthday · festival · jeep · factory · army · travel · balloon · present
VERBS / PLAYER ACTIONS
run · manage · command · build · travel · swim · search · protect · explore
ADJECTIVES / FEELING & RULE
slow · efficient · strategic · colourful · sweet · comfortable · sunny · dangerous
Choose a noun, a verb and an adjective.
The next step used a simple worksheet: who is the player, what are they trying to do, where does it happen, what gets in the way, and what might happen as a result? The three selected combinations became three distinct game possibilities.

