{"id":180,"date":"2026-10-29T13:55:40","date_gmt":"2026-10-29T13:55:40","guid":{"rendered":"https:\/\/sites.wsagames.com\/sm8g25\/?page_id=180"},"modified":"2026-10-30T15:44:43","modified_gmt":"2026-10-30T15:44:43","slug":"lecture-summary-game-pitch","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/sm8g25\/lecture-summary-game-pitch\/","title":{"rendered":"Lecture Summary: Game Pitch"},"content":{"rendered":"\n<main class=\"ff-site\" style=\"background:#edf2ec;color:#263e35;width:100%;max-width:none;margin:0;padding:0 0 42px;font-family:Arial,Helvetica,sans-serif;font-size:18px;line-height:1.8\">\n<header style=\"min-height:310px;display:flex;align-items:center;justify-content:center;text-align:center;background-color:#b9d0be;background-image:url(https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/111.png);background-position:center;background-size:cover;padding:42px 24px\"><div><h1 style=\"margin:0 0 14px;font-family:Georgia,serif;font-size:clamp(42px,5.5vw,72px);line-height:1.15;letter-spacing:3px;font-weight:400\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/\" style=\"color:#193e2d;text-decoration:none\">Far Frontier<\/a><\/h1><p style=\"color:#284c3b;font-size:clamp(16px,2vw,19px);margin:0\">Sihan Ma\u2019s Game Design Document<\/p><\/div><\/header><nav aria-label=\"Main navigation\" style=\"display:flex;flex-wrap:wrap;justify-content:center;gap:12px 28px;background:#233f32;padding:18px 24px\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#research\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Research<\/a><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#weekly-development\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Weekly Development<\/a><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#game-testing\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Game Testing &amp; Feedbacks<\/a><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#prototype-updates\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Prototype Updates<\/a><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#prototypes\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Prototype<\/a><\/nav><div style=\"max-width:1040px;margin:32px auto 0;padding:clamp(22px,4vw,46px);background:#fafbf7\">\n<p><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#weekly-development\" style=\"color:#263e35;text-decoration:underline\">\u2190 Weekly Development<\/a><\/p>\n<section style=\"border-top:1px solid #d4dcd3;padding:34px 0\"><h2 style=\"font-size:34px;font-weight:500;line-height:1.2;margin:0 0 30px\">Lecture Summary: Game Pitch<\/h2><div style=\"margin:0 0 28px;max-width:920px\"><h3 style=\"font-size:22px;font-weight:600;line-height:1.4;margin:0 0 10px\">1. Pitch and GDD serve different purposes<\/h3><p style=\"font-size:18px;line-height:1.7;color:#69736b;margin:0\">A game pitch is aimed at publishers, investors or collaborators. It should briefly explain what the game is, why it is appealing and why it deserves support. A game design document (GDD) is aimed at the development team and explains the rules, systems and implementation requirements in detail.<\/p><\/div>\n<div style=\"margin:0 0 28px;max-width:920px\"><h3 style=\"font-size:22px;font-weight:600;line-height:1.4;margin:0 0 10px\">2. Communicate the core experience through a short elevator pitch<\/h3><p style=\"font-size:18px;line-height:1.7;color:#69736b;margin:0\">Use one or two sentences to explain what the player does, what makes the game distinctive and what might spark curiosity. There is no need to explain every rule at the beginning.<\/p><\/div>\n<div style=\"margin:0 0 28px;max-width:920px\"><h3 style=\"font-size:22px;font-weight:600;line-height:1.4;margin:0 0 10px\">3. Make the design clearer with a gameplay loop diagram<\/h3><p style=\"font-size:18px;line-height:1.7;color:#69736b;margin:0\">Connect player actions, obstacles, feedback, rewards and failure conditions, while showing how short-term actions support long-term goals. The pitch presents a clear overall loop, and the GDD breaks it down into specific details.<\/p><\/div>\n<div style=\"margin:0 0 28px;max-width:920px\"><h3 style=\"font-size:22px;font-weight:600;line-height:1.4;margin:0 0 10px\">4. Demonstrate the game with an appropriate prototype<\/h3><p style=\"font-size:18px;line-height:1.7;color:#69736b;margin:0\">A simple prototype tests whether the core mechanic works. Greyboxing or whiteboxing helps test spaces and level experiences. A vertical slice uses a small, relatively complete and polished experience to demonstrate the direction of the finished game.<\/p><\/div>\n<div style=\"margin:0 0 28px;max-width:920px\"><h3 style=\"font-size:22px;font-weight:600;line-height:1.4;margin:0 0 10px\">5. Make narrative, environment and gameplay support each other<\/h3><p style=\"font-size:18px;line-height:1.7;color:#69736b;margin:0\">Story, environmental clues and player goals should reinforce the core gameplay rather than conflict with what the player actually does. Flowcharts can also help design tutorials that teach players step by step. Presentation materials should be concise and readable, without relying on colour alone to communicate information.<\/p><\/div>\n<div style=\"margin:0 0 28px;max-width:920px\"><h3 style=\"font-size:22px;font-weight:600;line-height:1.4;margin:0 0 10px\">6. Make an achievable plan and prepare to reduce scope<\/h3><p style=\"font-size:18px;line-height:1.7;color:#69736b;margin:0\">Break systems down into specific tasks, estimate the workload and plan milestones. Decide in advance which features can be removed if time runs short. Whatever changes are made to the scope, preserve the core experience that makes the game enjoyable.<\/p><\/div><\/section>\n<\/div><\/main>\n","protected":false},"excerpt":{"rendered":"<p>Far Frontier Sihan Ma\u2019s Game Design Document ResearchWeekly DevelopmentGame Testing &amp; FeedbacksPrototype UpdatesPrototype \u2190 Weekly Development Lecture Summary: Game Pitch 1. Pitch and GDD serve different purposes A game pitch is aimed at publishers, investors or collaborators. It should briefly explain what the game is, why it is appealing and why it deserves support. A [&hellip;]<\/p>\n","protected":false},"author":76,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"portfolio-review-black-white","meta":{"footnotes":""},"class_list":["post-180","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/pages\/180","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/users\/76"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/comments?post=180"}],"version-history":[{"count":6,"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/pages\/180\/revisions"}],"predecessor-version":[{"id":359,"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/pages\/180\/revisions\/359"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/media?parent=180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}