{"id":54,"date":"2026-10-06T10:24:53","date_gmt":"2026-10-06T10:24:53","guid":{"rendered":"https:\/\/sites.wsagames.com\/sm8g25\/?page_id=54"},"modified":"2026-10-30T15:46:44","modified_gmt":"2026-10-30T15:46:44","slug":"week-1","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/sm8g25\/week-1\/","title":{"rendered":"Week 1 &amp; Week 2"},"content":{"rendered":"\n<main class=\"ff-site\" style=\"background:#edf2ec;color:#263e35;width:100%;max-width:none;margin:0;padding:0 0 42px;font-family:Arial,Helvetica,sans-serif;font-size:18px;line-height:1.8\"><header style=\"min-height:310px;display:flex;align-items:center;justify-content:center;text-align:center;background-color:#b9d0be;background-image:url(https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/111.png);background-position:center;background-size:cover;padding:42px 24px\"><div><h1 style=\"margin:0 0 14px;font-family:Georgia,serif;font-size:clamp(42px,5.5vw,72px);line-height:1.15;letter-spacing:3px;font-weight:400\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/\" style=\"color:#193e2d;text-decoration:none\">Far Frontier<\/a><\/h1><p style=\"color:#284c3b;font-size:clamp(16px,2vw,19px);margin:0\">Sihan Ma\u2019s Game Design Document<\/p><\/div><\/header><nav aria-label=\"Main navigation\" style=\"display:flex;flex-wrap:wrap;justify-content:center;gap:12px 28px;background:#233f32;padding:18px 24px\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#research\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Research<\/a><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#weekly-development\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Weekly Development<\/a><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#game-testing\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Game Testing &amp; Feedbacks<\/a><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#prototype-updates\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Prototype Updates<\/a><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#prototypes\" style=\"color:#f4f5ec;font-size:14px;letter-spacing:0.4px;text-decoration:none;line-height:1.7\">Prototype<\/a><\/nav><div style=\"max-width:1040px;margin:32px auto 0;padding:clamp(22px,4vw,46px);background:#fafbf7\"><p><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/#prototype-updates\" style=\"color:#263e35\">\u2190 Prototype Updates<\/a><\/p><h1 style=\"font-size:36px;font-weight:500;line-height:1.25;margin:24px 0 36px\">Week 1 &amp; Week 2<\/h1><section style=\"padding:30px 0;border-top:1px solid #d4dfd2\"><h2 style=\"font-size:28px;font-weight:500;line-height:1.3;margin:0 0 20px\">Project Direction<\/h2><p>I chose to develop the off-road driving concept and named the game <em>Far Frontier<\/em>. The design goal is for players to drive across a map, explore and collect supplies, then bring those resources back to upgrade their vehicle and base. This establishes the intended progression loop: explore, gather, return and upgrade.<\/p><\/section><section style=\"padding:30px 0;border-top:1px solid #d4dfd2\"><h2 style=\"font-size:28px;font-weight:500;line-height:1.3;margin:0 0 20px\">Vehicle Control and Suspension<\/h2><p>I first created the vehicle models and set them up in Unity so that players could drive them, including simulated suspension behaviour. This provided a foundation for exploring how the vehicles respond to different surfaces and obstacles.<\/p><\/section><section style=\"padding:30px 0;border-top:1px solid #d4dfd2\"><h2 style=\"font-size:28px;font-weight:500;line-height:1.3;margin:0 0 20px\">Terrain Physics<\/h2><p>I created three surface types\u2014hard ground, grass and mud\u2014with different physical properties. Each surface has its own sinking depth, affecting the vehicle\u2019s ability to move through it and its fuel consumption. These differences are intended to make terrain conditions part of the player\u2019s driving decisions.<\/p><div style=\"display:flex;flex-wrap:wrap;gap:20px;margin:24px 0 0\"><figure style=\"margin:0;min-width:0;flex:1 1 240px\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-hard-ground.png\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-hard-ground.png\" alt=\"Vehicle wheels on hard ground during early terrain testing\" style=\"display:block;width:100%;height:auto\" \/><\/a><figcaption style=\"font-size:14px;color:#666;line-height:1.5;margin-top:10px\">Hard ground<\/figcaption><\/figure><figure style=\"margin:0;min-width:0;flex:1 1 240px\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-grass.png\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-grass.png\" alt=\"Vehicle wheels leaving shallow ruts on grass\" style=\"display:block;width:100%;height:auto\" \/><\/a><figcaption style=\"font-size:14px;color:#666;line-height:1.5;margin-top:10px\">Grass<\/figcaption><\/figure><figure style=\"margin:0;min-width:0;flex:1 1 240px\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-mud.png\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-mud.png\" alt=\"Vehicle wheels sinking into deeper muddy ruts\" style=\"display:block;width:100%;height:auto\" \/><\/a><figcaption style=\"font-size:14px;color:#666;line-height:1.5;margin-top:10px\">Mud<\/figcaption><\/figure><\/div><\/section><section style=\"padding:30px 0;border-top:1px solid #d4dfd2\"><h2 style=\"font-size:28px;font-weight:500;line-height:1.3;margin:0 0 20px\">A Dedicated Test Scene<\/h2><p>I built a flat test scene with separate terrain areas and simple obstacles to test the surface physics and vehicle functions. This gave me a controlled space to compare ground conditions and check the suspension before developing a more complex map.<\/p><figure style=\"margin:0;min-width:0\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-test-scene-scaled.png\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-test-scene-scaled.png\" alt=\"Flat prototype test scene with grass and mud areas, suspension obstacles and driving UI\" style=\"display:block;width:100%;height:auto\" \/><\/a><figcaption style=\"font-size:14px;color:#666;line-height:1.5;margin-top:10px\">Test scene for terrain physics, suspension and vehicle functions.<\/figcaption><\/figure><\/section><section style=\"padding:30px 0;border-top:1px solid #d4dfd2\"><h2 style=\"font-size:28px;font-weight:500;line-height:1.3;margin:0 0 20px\">Driving UI and Fuel Systems<\/h2><p>I added a speed display and vehicle controls showing systems such as all-wheel drive, the differential lock and the handbrake. These give players clearer information about the vehicle and more ways to manage driving across the map. I also implemented fuel consumption and refuelling systems, introducing fuel management into the prototype.<\/p><figure style=\"margin:0;min-width:0;max-width:640px\"><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-refuelling.png\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/sites.wsagames.com\/sm8g25\/wp-content\/uploads\/sites\/96\/2026\/10\/early-refuelling.png\" alt=\"Fuel supply point and refuelling progress interface in the early prototype\" style=\"display:block;width:100%;height:auto\" \/><\/a><figcaption style=\"font-size:14px;color:#666;line-height:1.5;margin-top:10px\">Fuel supply point and refuelling interface.<\/figcaption><\/figure><\/section><h2 style=\"font-size:28px;font-weight:500;line-height:1.3;margin:0 0 20px\">Related Research &amp; Development<\/h2><ul style=\"padding-left:24px\"><li><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/word-ideas\/\" style=\"color:#263e35\">Word Ideas<\/a><\/li><li><a href=\"https:\/\/sites.wsagames.com\/sm8g25\/early-prototype-ideas\/\" style=\"color:#263e35\">Early Prototype Ideas<\/a><\/li><\/ul><\/div><\/main>\n","protected":false},"excerpt":{"rendered":"<p>Far Frontier Sihan Ma\u2019s Game Design Document ResearchWeekly DevelopmentGame Testing &amp; FeedbacksPrototype UpdatesPrototype \u2190 Prototype Updates Week 1 &amp; Week 2 Project Direction I chose to develop the off-road driving concept and named the game Far Frontier. The design goal is for players to drive across a map, explore and collect supplies, then bring those [&hellip;]<\/p>\n","protected":false},"author":76,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"portfolio-review-black-white","meta":{"footnotes":""},"class_list":["post-54","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/pages\/54","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/users\/76"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/comments?post=54"}],"version-history":[{"count":33,"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/pages\/54\/revisions"}],"predecessor-version":[{"id":363,"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/pages\/54\/revisions\/363"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/sm8g25\/wp-json\/wp\/v2\/media?parent=54"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}